PBaRkarth - PBR texture mod for Markarth and Dwemer
🟠 Updated over a year ago⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #13 of 44 Visuals and Graphics mods in this game by downloads
📋 About This Mod
Includes PBR textures covering the city of Markarth as well as dwemer ruins & metals, including dwemer enemies, clutter, weapons and more. Includes texture support for the following:
-
[]creation kit content (dwemer horse, crown, et al)
[
]Dwemer Explorer Outfit[]Dwemer Pipework Reworked (requirement because it's so awesome)
[]Immersive Weapons
ABOUT
PBR (Physically-Based Rendering), added with community shaders, has the potential to make this 10 year old game really shine. Markarth has always been my favorite city in Skyrim, and the dwemer have always intrigued me, so this was the perfect way to learn texturing. This mod draws heavily on the wonderful work from Mrf's Markarth and Dwemer Pipework Reworked, which are both amazing, vanilla-friendly upgrades.
I've attempted to stay as vanilla-friendly as possible, but I have made my own modifications to some of the stonework that didn't seem sufficiently "dwemer" to my eye.
REQUIREMENTS
Requires PG Patcher to update your meshes, and community shaders to display in game.
Designed with the meshes from Mrf's markarth and Dwemer Pipework Reworked in mind, while it may work without those mods, textures may not be aligned correctly, and some may be missing.
INSTALLATION
Simply extract into your Data directory (hopefully using a mod manager) and run PG Patcher to update the meshes to point to these textures. Make sure output from PG Patcher overwrites all other mods.
SUPPORT
Please post any errors/oddness you may find to the Bugs section (not comments). This is my first published Skyrim mod so there may be some unknown errors I'll be eager to fix.
Thanks to mo ru feng (author of Mrf's markarth) and Caleb2 (author of dwemer pipework reworked) for permission to use their lovely work as a basis for these textures.
Extra special thanks to all the members of the Community Shaders discord server for help working through the whole process - especially Faultier & hakasapl
PBaRkarth is a PBR texture overhaul for Markarth and Dwemer content in Skyrim, covering the city, ruins, metals, enemies, clutter, and weapons. It requires PG Patcher and Community Shaders, and is designed to work with Mrf's Markarth and Dwemer Pipework Reworked. With 69 endorsements and 12,416 downloads, it's a niche but popular choice for visual overhauls.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid download count (12,416) shows real interest in PBR upgrades for Markarth.
- Covers a ton of ground: city, ruins, enemies, weapons, and even Creation Club content.
- Built on top of community favorites like Mrf's Markarth and Dwemer Pipework Reworked, so it fits well with existing setups.
⚠️ Cons
- Requires PG Patcher and Community Shaders, which adds setup complexity and potential compatibility headaches.
- Textures may not align correctly if you don't use the recommended mesh mods (Mrf's Markarth and Dwemer Pipework Reworked).
- First published mod from the author, so there could be unknown bugs—though they're eager to fix them.
For Skyrim modders who've already embraced Community Shaders and want to push the game's visuals further with PBR. If you're a Markarth fan and don't mind the extra setup, this is a must-try. Skip if you're not using Community Shaders or prefer a simpler texture overhaul without dependencies.
💡 Beginner Tips
- Run PG Patcher after installing the mod and make sure its output overwrites everything else in your mod manager.
- Use a mod manager like MO2 or Vortex to keep track of file overwrites—this mod needs precise load order.
- Pair it with Mrf's Markarth and Dwemer Pipework Reworked as recommended, or you'll see texture misalignment.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- tk
- Version
- 1.0
- Downloads
- 12,416
- Endorsements
- 69
- Category
- Visuals and Graphics
- Created
- 3/13/2025
- Updated
- 3/13/2025
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