Ordinator - Perks Grant Odin and Apocalypse Spells
⚪ Last updated 2021⚠️ Install Order · 8 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 51 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Ordinator perks will now automatically grant the player and NPCs the use of appropriate spells from either vanilla, Odin or Apocalypse.
I like the Requiem feature that allows you to automatically gain spells whenever you take an appropriate perk. It really helps speed up the process of developing magical skills, especially with hardcore mods where access to spellbooks is more expensive and/or difficult. I wanted the same thing with my EnaiRim modlist, but there wan't any other mods that could do this for me, so I made my own and uploaded it here.
I lack the scripting ability to allow for the player to choose a spell from a menu like Requiem does. Instead I manually assigned almost all vanilla, Odin and Apocalypse spells to a relevant Ordinator perk.
The mod works by modifying most Ordinator perks to add an ability that allows constant access to the related spell. I also modified the text description of each perk to tell you what spells are unlocked by each perk.
This means that if you use another mod to assign perks to NPCs then they will also get the associated spells that are given by my mod.
I didn't assign Master level spells to Ordinator perks because they are supposed to be quest-locked behind the College quests. It would also be extremely over-powered.
The plugins are all flagged as .esl and it should be safe to add/remove them from a savegame. However, if you remove the mod then it seems that the spells will not be removed from your spellbook, and presumably NPCs will still keep the spells.
Don't expect this to be particularly well-balanced. Ordinator perks weren't designed for such tight integration with other EnaiRim spells. You may sometimes receive spells 10 or 15 skill levels before or after you pass the skill threshold for buying the associated spellbook. For example, you get access to the Frost Atronach spell at level 40 with the Atromancy perk, but Frost Atronach is supposed to be not buyable until the player reaches skill level of 50.
I could improve balancing by changing the skill level requirements of Ordinator perks, but I suspect that most users would dislike this. I recommend that you use the Fizzle mod to make spells harder to successfully use if you don't have the minimum skill level.
https://www.nexusmods.com/skyrimspecialedition/mods/18180
The Destruction and Conjuration schools are the best integrated with the spells because the spells are logically matched to the gameplay mechanics or titles of the associated perks. Restoration and Illusion schools are somewhat well-integrated. The Alteration school is not well-integrated because the spells don't match well with the mechanics or themes of many of the available perks. I did my best with the spells/perks combos that were available. Restoration/Illusion and Alteration have some perks that have no associated spells. Conjuration and Destruction have the
This mod integrates Ordinator perk trees with Odin and Apocalypse spell packs, automatically granting appropriate spells to the player and NPCs when perks are taken. It bridges the gap between perk overhauls and spell mods, ensuring cohesive gameplay. With 576 endorsements and 33,003 downloads, it's a popular utility for Skyrim modders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 576 endorsements and over 33k downloads.
- Solves the disconnect between Ordinator perks and spell mods by tying them together.
- Works for NPCs too, making enemies and allies more interesting.
⚠️ Cons
- Requires Ordinator, Odin, and Apocalypse to be installed, which is a heavy dependency stack.
- Last updated in 2021, so it may not be compatible with the latest versions of those mods.
- Potential conflicts with other perk or spell overhaul mods that alter the same perks.
For Skyrim players who use Ordinator alongside Odin or Apocalypse and want perks to feel more integrated with spellcasting. If you don't use those spell mods, this isn't for you. Skip if you prefer keeping perks and spells separate.
💡 Beginner Tips
- Ensure you have Ordinator, Odin, and Apocalypse installed and loaded before this mod.
- Use a mod manager like Vortex or MO2 to handle load order and avoid conflicts.
- Check the mod's page for any patches if you use other perk overhauls.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Corsec
- Version
- 1.4
- Downloads
- 33,003
- Endorsements
- 576
- Category
- Magic - Spells & Enchantments
- Created
- 7/21/2021
- Updated
- 7/25/2021
🔧 How to Install Skyrim Mods
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