Open Animation Replacer - RaySense
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #12 of 109 Animation mods in this game by downloads
📋 About This Mod
RaySense is an SKSE plugin designed to extend the capabilities of the Open Animation Replacer (OAR). It utilizes real-time Havok raycasting to detect verticality, slopes, obstacles, and surface types.
What's new in 1. 2. 0
RaySense_Ledge — the inverse of the cliff drop. Instead of asking how far the ground falls away, it asks how high the thing in front of you is, and how much of a top it has to stand on. Tables, workbenches, crates, barrels, railings and ledges all report their height, distance, and the measured width of their top surface.
The existing verticality sensors could never answer this: they clamp anything above the player to 0. Ledge scans from above instead, so a top that overhangs its legs — an enchanting or tempering table — is detected normally.
Also in this release:
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[]Every global variable listed below now actually exists in the ESP. Nine of them were documented but missing.[/]
[]Sensors no longer keep a stale water depth after you sit down.[/]
[]Sensor state is properly reset when you load a save.[/]
[]The debug overlay is no longer initialised when bEnableDebugDraw=0.[/]
[]Lower idle cost — surface sampling no longer runs every frame while you stand still.[/]
OAR Custom Conditions Reference
These consolidated conditions are available in the OAR UI and config.json.
1. RaySense_Verticality (Elevation)
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[]Index 0 (Front) : Elevation diff (80 units ahead). (Predicts landing spot while mid-air)[/]
[]Index 1 (Left) : Elevation diff (50 units left).[/]
[]Index 2 (Right) : Elevation diff (50 units right).[/]
[]Index 3 (Player) : Distance to solid ground.[/]
[]Index 4 (SurfaceType) : Material ID of the ground.[/]
[]Index 5 (PlatformType) : 1 : Moving Platform, 2 : Actor.[/]
[]Index 6 (CliffDist) : Horizontal distance to a cliff edge ahead (within 80 units). Returns 999 when no cliff is found.[/]
[]Index 7 (CliffDrop) : Drop height at the detected cliff edge (up to 4000). Returns 0 when no cliff is found.[/]
2. RaySense_Slope (Angles)
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[]Index 0 (Surface) : Physical surface angle.[/]
[]Index 1 (Front) : Macro terrain slope ahead. (Supports uphill/downhill)[/]
[]Index 2 (Left) : Macro terrain slope on left.[/]
[]Index 3 (Right) : Macro terrain slope on right.[/]
Note: Steep slopes (>75°) identified as walls are automatically treated as 0.[/
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[]Index 0 (Front) : Elevation diff (80 units ahead). (Predicts landing spot while mid-air)[/]
Open Animation Replacer - RaySense is a small add-on for OAR that adds raycast-based conditions to animation mods. With nearly 2,000 endorsements and 138,000 downloads, it's a popular utility for modders and users wanting more precise animation triggers. Last updated July 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with nearly 2,000 endorsements
- Huge download count (138k) shows real demand
- Tiny add-on that slots right into OAR setups
⚠️ Cons
- Requires Open Animation Replacer, so it's useless without that framework
- Raycast conditions can be finicky in tight spaces or with fast-moving actors
- Potential conflicts with other OAR add-ons that modify the same conditions
For Skyrim modders who use Open Animation Replacer and want more control over when animations trigger—like detecting walls or ground. If you're not into OAR or just want simple animation swaps, skip this.
💡 Beginner Tips
- Make sure Open Animation Replacer is installed and up to date before adding this.
- Test raycast conditions in a small area first—they can behave unexpectedly with slopes.
- Use a mod manager to keep track of OAR add-ons and avoid overwriting conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- lSmoothl
- Version
- 1.1
- Downloads
- 138,115
- Endorsements
- 1,969
- Category
- Animation
- Created
- 3/25/2026
- Updated
- 7/7/2026
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