Offset Movement Animation - Nemesis - Modders Resource
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #12 of 35 Modders Resources mods in this game by downloads
📋 About This Mod
REQUIREMENTS
- Project New Reign - Nemesis Unlimited Behavior Engine: One or the other.
- Pandora Behaviour Engine-Plus: One or the other.
If a mod has this as a requirement, then all you need to do is install it with Nemesis:
- Install mod.
- Run Nemesis;
- Tick "GP Offset Movement Animation";
- Update engine
- Launch Nemesis.
It also works with Pandora (I'm not sure about the recent versions of Pandora, but this mod works with version: 4. 1. 2):
However, as a demonstration of the mod, if you are an user of Skyrim's Got Talent, then you can install the optional patch in the files section.
With the patch, you'll be able to play instruments while sitting on a chair, or near a campfire, and even while on horseback. It requires either DAR or OAR and uses the same folders as the Free Movement Patch, but it doesn't matter if it gets overwritten or not.
The patch is just for demonstration purposes.
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FOR MODDERS
If you want to use this mod on a mod of your own. List it as a requirement, make the script changes necessary to call the animations and use either DAR or OAR to replace the animations when needed.
Some functionalities from the mod:
bGPMAInstalled: A boolean variable that's always true when the patch is applied, you can use this to detect if the mod was installed or not, example:
If Actor. GetAnimationVariableBool("bGPMAInstalled")
; Do something
OffsetGPMA: To call the animation, use this AnimEvent, example:
This animation blends with most vanilla animations, like walking, sneaking, with weapons drawn, riding a horse, sitting and so on.
It's a looping animation that keeps playing until stopped. It also fires the event "AnimObjectUnequip", so you can also use AnimObjects with this animation, by directly making annotations, using hkanno64 or similar methods. Example:
0. 000000 AnimObjectUnequip ; Unloads whatever AnimObject, just in case
0. 400000 AnimObjLoad. AnimObjectIronSword ;
0. 400001 AnimObjDraw. AnimObjectIronSword ; Loads the Iron Sword AnimObject at a given time
After the animation ends, the AnimObject is unloaded automatically.
Third person file is located at: meshes\actors\character\animations\GPMAOffsetAnimation.hkx
First person file is located at: meshes\actors\character\_1stperson\animation
A modder's resource for Skyrim that enables animations to play with movement, blending with combat, sneaking, jumping, sitting, and horse riding. With 5,001 endorsements and 3.0M downloads, it's a widely used framework for animation modders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (5,001 endorsements, 3.0M downloads) — this is a staple for animation modding
- Opens up new possibilities for immersive animations that don't break movement
- Actively maintained (last updated August 2024)
⚠️ Cons
- Not for end-users — requires modding knowledge to utilize effectively
- No detailed documentation or usage examples provided in the description
- May require compatibility checks with other animation frameworks (e.g., Nemesis)
For Skyrim modders who create custom animations and want to integrate movement seamlessly. Skip if you're a player looking for gameplay changes — this is a backend tool, not a content mod.
💡 Beginner Tips
- If you're new to modding, start with a simple animation replacer before diving into this framework.
- Use a mod manager like MO2 to keep this resource separate from your load order and avoid conflicts.
- Check the mod's forum posts or Discord for community examples of how to implement it.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Xing and GiraPomba
- Version
- 1.2
- Downloads
- 2,959,075
- Endorsements
- 5,001
- Category
- Modders Resources
- Created
- 1/29/2024
- Updated
- 8/16/2024
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