Necromantic Grimoire - Mysticism Rebalance

⭐ ⭐ (915 endorsements) 📥 1.2M downloads 📌 v1.2.1 📅 11/16/2022
⚪ Last updated 2023

By MichaelDawn · Magic - Spells & Enchantments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/6/2023 📅 Created: 11/16/2022
⚠️ Install Order · 7 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Necromantic Grimoire Find it →
7📦 Mysticism - A Magic Overhaul Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #21 of 34 Magic - Spells & Enchantments mods in this game by downloads

📋 About This Mod

This mod is an overhaul of the Necromantic Grimoire Creation to make it compatible with Mysticism - A Magic Overhaul and the rest of SimonMagus' overhauls. Similar to my Arcane Accessories Rebalance Patch, care is taken to try to preserve any unique visuals or ideas that don't clash directly with Mysticism or its sister mods, but some features are cut in the interest of balance and consistency. Unlike my Arcane Accessories Rebalance, this mod only has a Mysticism version, with no vanilla alternative. Mysticism 2. 0 introduced a fairly consistent progression for summon spells that is completely absent in vanilla Skyrim. This made it much easier to determine how to fit these spells into it's ecosystem compared to vanilla.

General Changes:

  • []Base stats, weapons, spells, and perks of all summons are rebalanced based on their rank and class according to the closest Mysticism equivalents.

    []All summon spells have the standard 60-second duration set by Mysticism

    []Aside from Soul Split, any spells or effects that provide multiple summons or allow summons to summon additional summons have been summarily removed to preserve the summon limit balance intended by Adamant, Aetherius, and SimonMagus' other overhauls.

    []All summons benefit from Conjuration perks that affect "summoned creatures".

    []NG summons no longer benefit from the vanilla Dark Souls perk. The Soul Cairn summons added in Dawnguard were not affected by this perk, so it was weird they did that in NG.

    []Some spells have been removed from distribution due to conflicting with Mysticism spells, but I've preserved most of them and reworked them to fit within Mysticism's spell list

    []Most of the new NG spell tomes are only available as static loot from necromancer dungeons, like they were in the original creation. This makes them unique rewards for conquering those dungeons rather than just more clutter in vendor inventories.

    []The Necromancer Robes added by NG have been renamed to "Revenant Robes", given a unique tiered enchantment that gives higher magicka and magicka regen than standard robes at the cost of health and health regen (like the Necromancer's Amulet). An optional file is available to tweak these values for use with Thaumaturgy - An Enchanting Overhaul.

    []These robes are distributed to all leveled Necromancer Boss enemies, as well as a couple named Necromancers (see details below).

    Spell Changelog:

    []Conjure Skeleton Minion - Removed in favor of Mysticism's Skeletons

    [*]Conjure Skeleton Marksman - Remov

🤖 AI-enhanced — based on mod data

This mod rebalances the spells and enchantments from Necromantic Grimoire to align with Mysticism - A Magic Overhaul. It's for Skyrim players who use both mods and want consistent magic mechanics. With 915 endorsements and 1.2M downloads, it's a popular compatibility patch.

✨ Key Features

Reworks Necromantic Grimoire spells to match Mysticism's balance.
Adjusts enchantments from Necromantic Grimoire for consistency with Mysticism.
Requires both Necromantic Grimoire and Mysticism - A Magic Overhaul.
Popular compatibility patch with 915 endorsements and 1.2M downloads.

📊 Pros & Cons

✅ Pros

  • Community-approved with 915 endorsements and over a million downloads.
  • Essential for players running both Necromantic Grimoire and Mysticism.
  • Keeps magic balance consistent across both mods.

⚠️ Cons

  • Last updated in 2023 — may not be compatible with the latest Skyrim updates or mod versions.
  • Requires two other mods to function, so it's not a standalone addition.
  • No detailed patch notes or feature list provided by the author.
🎯 Is This For You?
For Skyrim players who use both Necromantic Grimoire and Mysticism and want their spell and enchantment balance to feel cohesive. Skip if you don't use both mods or prefer standalone magic overhauls.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Install this patch after both Necromantic Grimoire and Mysticism to ensure proper overwrite order.
  • Use a mod manager like Vortex or Mod Organizer 2 to handle load order automatically.
  • Check the mod page for any compatibility notes regarding other magic mods you might have.

📊 Mod Details

Game
Skyrim Mods
Author
MichaelDawn
Version
1.2.1
Downloads
1,215,299
Endorsements
915
Category
Magic - Spells & Enchantments
Created
11/16/2022
Updated
2/6/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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