Mysticism - Path of Sorcery Patch - Outdated
⚪ Last updated 2021⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #277 of 302 Patches mods in this game by downloads
📋 About This Mod
I was a little surprised that no-one seems to have published a patch for these two mods to work together properly, though in retrospect I can see why: it was a significant slog to hook everything up between these two large mods. Fortunately, I'm a spreadsheet goblin who mods in xEdit, so this kind of work is my specialty. Having meticulously followed Steeleathers' guide for patching, here's what kind of integrations you can expect:
➢ All of Mysticism's new spells have been added to the appropriate form lists for use with Blood Mage, so they'll cost an appropriate amount of health if you've taken that branch of perks. The lists of spells compatible with Careful Preparation, Spell Mastery, and Witch's Familiar have similarly been filled out.
➢ Since Mysticism makes the vanilla master spells one-handed, I've added them to the list of spells you can store with Careful Preparation. The perk's description has been changed slightly to refer to "complex ritual spells" instead of "master-level spells," which I've taken as being true to the spirit of the restriction in light of Mysticism's changes.
➢ In line with the description of Witch's Familiar, the exclusion of the vanilla Soul Cairn summons, and its placement on the daedra-oriented branch of the perk tree, Mysticism's undead summoning spells are not compatible with the perk. It remains compatible with summoned daedra and familiars, both old and new, and for this purpose I've treated the Dunmeri ancestral spirits as a type of familiar. Also, since Mysticism changes turn spells to now affect ash spawn, I've removed them from the list as a type of pseudo-undead.
➢ The appropriate scripts and keywords have been added to Mysticism's new spells to allow them to interact with Path of Sorcery's perks. This means you can chain the new Destruction spells with Elementalist; the new sun spells will turn the undead to ash with Dust to Dust; and the new calm, fear, and fury spells will work with partial efficacy on targets above their nominal level caps. The new tiers of bound weapons will also take advantage of Path of Sorcery's bound weapon perks.
➢ I've added scrolls for all appropriate spells introduced by Mysticism, with crafting recipes for use at an arcane enchanter with Scroll Scribe. The new scrolls have also been added to the usual levelled lists, and so will appear alongside the vanilla scrolls of Firebolt or Harmony. However, the ancestral, Dwemer, and Apocryphal conjuration scrolls are only available from Enthir, the same as their tomes, and teleportation-related scrolls can be crafted but will never be encountered in the world. Enthir will also sell the Soul Cairn conjuration scrolls added by Path of Sorcery as well as a Scroll of Flaming Familiar, and Talvas Fathryon will sell scrolls to match his selection of unique ash and wind spells, as appropriate for the player's quest progress.
This patch integrates Mysticism's reworked and additional spells into Path of Sorcery's perk trees, offering a comprehensive compatibility solution. With 302 endorsements and 151k downloads, it's a popular choice for players using both mods, though it's marked as outdated and last updated in September 2021.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 302 endorsements and a massive 151k downloads
- Solves a real problem: making Mysticism's spells work with Path of Sorcery's perk trees
- Straightforward patch—just install and go if you're running both mods
⚠️ Cons
- Marked as outdated and hasn't been updated since September 2021, so it may not work with the latest versions of Mysticism or Path of Sorcery
- Compatibility risk: if you're using other mods that alter perk trees or spells, this patch might conflict
- No detailed feature list, so you'll need to test in-game to see exactly what's covered
For Skyrim players who run both Mysticism and Path of Sorcery and want their spells and perks to work together seamlessly. Skip if you don't use both mods, or if you're on a newer game version where this outdated patch might cause issues.
💡 Beginner Tips
- Make sure you have both Mysticism and Path of Sorcery installed before adding this patch, and load it after both in your mod order.
- Since the patch is outdated, check the mod pages for Mysticism and Path of Sorcery to see if they've updated recently—if so, this patch might need a compatibility update.
- Use a mod manager like Vortex or MO2 to install and manage load order easily, and test in-game to ensure spells and perks are working as intended.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Kailithnir
- Version
- 1.2.4
- Downloads
- 151,417
- Endorsements
- 302
- Category
- Patches
- Created
- 11/6/2020
- Updated
- 9/15/2021
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