Mind Twist - Illusion Spell Pack

⭐ ⭐ (417 endorsements) 📥 12,880 downloads 📌 v1.0 📅 10/1/2018
⚪ Last updated 2018

By Jinxxed0 · Magic - Spells & Enchantments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/1/2018 📅 Created: 10/1/2018
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 59 Magic - Spells & Enchantments mods in this game by downloads

📋 About This Mod

 

The LE version is located HERE

Check out my brand new Discord HERE

Description

This mod adds some non-projectile illusion spells. These spells are made for stealth build type characters, but can be used by anyone. They work with just about any perk mod overhaul. They can also a bit over powered. All the spells will work on any enemy and and all but one will leave you undetected.

All the spells are cast instantly on the target and all but the damaging spell will leave you undetected. This spell package is meant for powerful illusionist characters. I made this for personal use years ago, but decided to polish it up a little. It's pretty overpowered, but it's very fun. I would recommend only using Rage and Peace, personally. Bravery if you like to roll with followers. Infected and Stun are a little too OP, but i included them to fill out the power pool. I would recommend using the Infection spell in the mid to late game and the Stun spell when you're desperate.

The reason these spells work on every NPC type is that they "twist the souls" or the consciousness of the target. So the dwemer automatons are affected since they're powered by soul gems. I know they aren't being controlled by the soul, but rather the energy, but I like to think it corrupts the source of that energy/the link between the soul, Ideal Masters, and the power provided in the gem. As for the undead, they still have their consciousness in some form. As for Dragons, I haven't tested these spells on them. So uh...good luck with that. I swear, I'm still not a real modder. I'll take some feedback, but no promises I'll change anything unless it's broken.

Effect: Twist the mind of your target, unleashing the internal rage that lays within them. If your target doesn't have a mind to twist, the spell will bend their very soul. Will not alert the target

Base Magicka: 65

Range: 800 feet

Duration: 60 Seconds

Effect: Twist the mind of your target, making them feel at ease and peaceful.

Base Magicka: 65

Range: 800 feet

Duration: 60 Seconds

Bravery

Effect: Make the target feel very brave and ready to fight harder than ever.

Base Magicka: 20

Range: 800 feet

Duration: 60 Seconds

Nightmares

Effect: Cause the target to see their worst fears come to life. All logic is lost and replaced with nightmares.

Base Magicka: 65

Range: 800 feet

Duration: 60 Seconds

🤖 AI-enhanced — based on mod data

Mind Twist - Illusion Spell Pack adds five non-projectile illusion spells for stealth characters, including Rage, Peace, Bravery, Infected, and Stun. All spells work on any enemy type, including automatons and undead, and most leave you undetected. The mod is intentionally overpowered and designed for powerful illusionists, with author recommendations to use only Rage and Peace for balance.

✨ Key Features

Adds five non-projectile illusion spells: Rage, Peace, Bravery, Infected, and Stun.
All spells are cast instantly on the target and work on any enemy type, including automatons and undead.
All but the damaging spell leave you undetected, ideal for stealth builds.
Spells are designed to work with just about any perk mod overhaul.
Author notes the spells are overpowered and recommends using only Rage and Peace for balanced play.

📊 Pros & Cons

✅ Pros

  • Community-approved with 417 endorsements and over 12k downloads.
  • Unique non-projectile illusion spells that work on all enemy types, even automatons and undead.
  • Stealth-friendly: most spells leave you undetected, perfect for assassin builds.

⚠️ Cons

  • Intentionally overpowered, which can trivialize encounters if you use the stronger spells like Infected or Stun.
  • Author admits they're 'not a real modder' and won't change anything unless broken, so don't expect updates or tweaks.
  • Dragons are untested, so using these spells on them is a gamble.
🎯 Is This For You?
For stealth-focused illusionists who want powerful, non-projectile mind-control spells that work on anything. If you're a completionist or roleplayer who enjoys bending the rules, this pack adds fun, OP tools. Skip if you want balanced gameplay or prefer projectile-based magic.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since the mod is for Skyrim, make sure you load it after any perk overhauls to ensure compatibility.
  • If you're using a mod manager, use the preview feature to see the spell effects before installing.
  • Test the spells on a save you don't care about, especially the Stun and Infected spells, since they're overpowered.

📊 Mod Details

Game
Skyrim Mods
Author
Jinxxed0
Version
1.0
Downloads
12,880
Endorsements
417
Category
Magic - Spells & Enchantments
Created
10/1/2018
Updated
10/1/2018

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