Mharlek1 City trees - mod compilation - Whiterun - Riften - Markarth - Windhelm - Solitude - Settlem
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (10 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #2 of 47 Cities, Towns, Villages, and Hamlets mods in this game by downloads
📋 About This Mod
A mod compilation of my tree in cities overhaul mods which features regional trees in the major cities while not degrading your performance.
All the files here have this in common:
-
[]Trees of different sizes and types[/]
[]No added plants and other small performance eaters, no buildings, no clutter. No trees that are not regional (like aspen trees in Whiteurn or Pine trees in Markarth)[/]
[]does not clogg up views. While a foresty city is wonderful to walk on, it also takes something(s) from it.[/]
[]all the tree placements follow composition rules - trees are not used as a filler[/]
[]Truly performance tree overhaul. This is very lightweight on any system, it takes nothing from your fps[/]
[]Uses any installed tree mod and textures (tree mesh overhaul are all compatible, tree resize plugins are all compatible by default)[/]
[]Does not interfere with navmeshes[/]
[]esl flagged - does not count for load order limit[/]
For a Nature of the Wild Lands mod (this mods successor, and much more elaborate) - Arboreum
Whiterun trees - fomod installer
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[]vanilla[/]
[]JK Skyrim[/]
[]JK Whiterun[/]
[]Capital Windhelm[/]
[]Fortified Whiterun - Fortified + Dawn DC - Fortified + JK Whiterun - Fortified + JK Skyrim - Fortified + Spaghetti[/]
[]Dawns of Skyrim DC[/]
[]Spaghetti AIO[/]
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[]modded player home Breezehome - a universal patch for altered Breezehome exteriors[/]
Markarth Side - Flora and performance overhaul - fomod installer
Ever had a reason to revisit Markarth ? Is Markarth the only reason to have fast travel enabled ?
Markarth becomes a window for a pleasant respite. Without cluttering the place and without hurting performance. Alive, green and wild, in a way that is faithfull to vanilla with its short vegetation.
This mod changes the city of Markarth (inside the walls only and it does not change interiors)
[]replacement for all the dead trees within the city with a green counterpart, in the same place with the same size more or less; results depend on your tree replacement mod[/]
[]hides most ugly corners between rock formations and dirt with ivy and moss within the city[/]
[]adds clutches of trees, building a composition from and based on said replacements and base additions area - non intrusive changes[/]
[]adds another wooden stair to the other side of the water in the mines for easier navigation in and out - because its always a certain dive[/]
[*]adds stairs leading up from the mines with an archway - connecting the pat
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Mharlek1
- Version
- 3.0
- Downloads
- 437,419
- Endorsements
- 730
- Category
- Cities, Towns, Villages, and Hamlets
- Created
- 10/16/2021
- Updated
- 5/12/2026
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