Magic Fixes and Tweaks SKSE
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #91 of 94 Bug Fixes mods in this game by downloads
📋 About This Mod
Overview
A compilation of fixes and tweaks relating to magic. Install at any time, uninstall at any time. No performance cost. Compatible with everything.
In the vanilla game, spell absorption is not intuitive. How it actually works is that the game rolls a random percentage, and if you have more absorb chance than that percentage the spell is nullified and you absorb its magicka. If you absolutely need to have a spell resolve, you have to mark it as "No Absorb". This is all well and good, but there are some cases where this is either impossible, or certain mods forget to do that.
When is it impossible? When you are "casting" an enchantment. Weapon enchantments are spells under the hood, and can be absorbed like other spells. The issue is that they cannot be marked as "No Absorb", even when it makes sense to do so. The fixes primarily aim to alleviate that.
Poison absorbtion
Poison enchantments are no longer absorb-able. In the vanilla game, this only applies to the dart trap in ruins, but certain mods also add in poison enchantments to regular weapons (like Thaumaturgy and Summermyst). This addresses all these.
Self absorbtion
Spells that you cast on yourself are no longer absorbed. A common bug is the conjuration bug - with maxed out spell absorbtion, you can no longer conjure creature. Hilariously, this also applies to conjuration staves. Engine Fixes specifically fixes that specific bug, but with Staff Enchanting Plus and other Self-Targetting Staves mods, a more complete fix is needed.
Beneficial absorbtion
Beneficial effects are no longer absorb-able. This means spells like Healing Hands, Courage, and Fade Other. While those spells SHOULD be flagged as no absorb, they often aren't (or they are on enchantments, where they cannot be flagged as No Absorb
New in 2. 4. 0:
Fix Cloak Effects (Default: On):
Two bugs for the price of one!
Bug 1: Cloak Spell incorrect Dual Cast modifications.
In the vanilla game, cloak effects (the ones that apply to the targets near you) become stronger if you are dual casting any spell. For instance, Flame Cloak (8 points of damage per second) gets increased to 18 points of damage if you are dual casting Healing. This happens because the game never checks if concentration effects are the ones bei
Magic Fixes and Tweaks SKSE is a compact bug fix mod for Skyrim that addresses several engine-level issues with the game's magic system, plus a few optional tweaks. With 675 endorsements and over 150,000 downloads, it's a well-received utility for players seeking a more stable magic experience.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 675 endorsements and over 150k downloads.
- Targets engine-level bugs, which can be game-breaking without fixes.
- Optional tweaks let you tailor the experience to your preference.
⚠️ Cons
- Description is vague—no specifics on which bugs or tweaks are included.
- Requires SKSE, so it's not for players avoiding script extender dependencies.
- Compatibility with other magic overhaul mods is unconfirmed; test before adding to a heavy load order.
For Skyrim players who've encountered magic-related glitches and want a lightweight fix without overhauling the system. Also for modders who appreciate engine-level corrections. Skip if you're looking for new spells or major gameplay changes—this is purely a fixer-upper.
💡 Beginner Tips
- Make sure you have the latest SKSE version installed and that your game is updated to match.
- If you use other magic mods, load this one early in your load order to let patches override if needed.
- Check the mod's posts or comments for user reports on compatibility with popular magic overhauls like Ordinator.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- SeaSparrow
- Version
- 2.4.0
- Downloads
- 150,064
- Endorsements
- 675
- Category
- Bug Fixes
- Created
- 4/26/2025
- Updated
- 10/23/2025
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