LOTD Museum Shipment Crates Patch and Even More Crates for Mods

⭐ ⭐⭐ (1,941 endorsements) 📥 450,697 downloads 📌 v1.3 📅 4/16/2020
⚪ Last updated 2020

By godescalcus · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/23/2020 📅 Created: 4/16/2020
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.4% endorsement rate
  • 🏆 #37 of 279 Patches mods in this game by downloads

📋 About This Mod

NOTICE: Since version 5. 3. 1, Legacy of The Dragonborn adds collision boxes to the crates that were previously placed over navmeshed terrain. That update fixed preexisting NPC pathfinding problems, making this patch unnecessary from the standpoint of fixing any gameplay issues. It is, now, a flavour patch that I chose to leave up in case you prefer the new locations.

Legacy of The Dragonborn SSE adds a practical shipment system allowing you to send items to the museum in Solitude, helping you avoid getting over-encumbered or having to make the trip to Solitude so often. Some crates used to be placed over navmeshed terrain, which was harmless in general, especially in the cases where they were in a position (such as an inner corner) that NPCs would never choose to navigate through - but some NPCs seemed to indeed try to walk through the area occupied by the crates, getting stuck for a while. Sometimes you'd find them standing on top of the crates, or leaning against the wall through the crates. Mods that edited the cart drivers' behaviour, like ICAIO (which makes them seek shelter or warmth depending on weather and time of day) would make this more noticeable.This is no longer the case with LOTD version 5. 3. 1 and all subsequent versions.

This mod was originally a quick fix for those pathfinding issues by moving the crates to the nearest navmesh "hole" that made sense in the context.

I tried to keep the crates in places that were tidy and made sense. In all cases they're located in areas that were not navmeshed, close to the original location, so as to not thwart the author's purpose. Also cared to avoid idle markers, civil war markers and the like. I still think the new locations are "tidier", but this is ultimately a matter of personal taste. Use this mod if you like the new locations better, don't use it if you prefer the original ones from LOTD.

The plugin is esl flagged, so in practice it won't count towards your plugin limit. It's also safe to merge.

New locations of some of the shipment crates:

Other locations:

[]Riften by the Bee and Barb: moved crates to navmesh cut on the other wall and moved the barrel that occupied that spot to the lower deck, also free of navmesh;

[]Markarth by the Silverblood Inn: moved the crates to a new platform added on the left side of the door to the inn, in a navmesh free spot and disabled the collision box for the original location.

[*]Whiterun by the Bannered Mare: moved crates from the road to a free spot just a few meters away next to Arcadia's Cauldron, exchanging places with some shrubbery and disabled the collision box;

🤖 AI-enhanced — based on mod data

This patch fixes shipment crates in the Legacy of the Dragonborn museum that were placed over navmeshed terrain, preventing actors from getting stuck. The latest LOTD version already addresses this, so it now serves as a flavor patch for players who want extra crates for mods.

✨ Key Features

Fixes shipment crates placed over navmeshed terrain that caused actors to get stuck
Adds even more crates for mods
Acts as a flavor patch for the latest version of Legacy of the Dragonborn

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,941 endorsements and over 450k downloads
  • Solves a real annoyance for museum visitors
  • Adds extra crates for modded displays

⚠️ Cons

  • No longer necessary for the bug fix if you're on the latest LOTD
  • Last updated in 2020, so compatibility with newer LOTD versions is uncertain
🎯 Is This For You?
For Legacy of the Dragonborn players who want extra crate placements for their modded displays. Skip if you're on the latest LOTD and only care about the navmesh fix—you don't need this.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have Legacy of the Dragonborn installed and load this patch after it in your mod order.
  • If you're using a mod manager, let it handle the file placement to avoid overwriting issues.
  • Check the mod's posts section for any compatibility notes with other LOTD patches.

📊 Mod Details

Game
Skyrim Mods
Author
godescalcus
Version
1.3
Downloads
450,697
Endorsements
1,941
Category
Patches
Created
4/16/2020
Updated
10/23/2020

🔧 How to Install Skyrim Mods

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