Kingsglaive for MCO
⚪ Last updated 2022⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #27 of 34 Combat mods in this game by downloads
📋 About This Mod
The Kingsglaive MOD is really cool, but did you give up on it because of bugs, issues or lack of compatibility with MCO or other mods? Here is a MOD for you.
This is tested on SE only, but there is a report that it works with AE too.
Description:
This mod extends the original Kingsglaive mod in many ways to maximize the compatibility with various mods and fix some bugs :
-
[]Makes it work with ADXP/MCO and any MCO movesets
[
]Fixes the damage calculation bugs including the most problematic damage reduction bug[]No longer hijacks left/right clicks. Use your own key mapping and key mapping mod
[]ini file for specifying which bound weapon to use for which attack
[]Phantomsword is now a standard Two Handed weapon
[]Fixes animation related bugs (Triggering wrong animations for crossbows, power attacks etc)
[]Removes Phantom Dance
[]Right/Left forearm runes no longer use any equipment slots
[]Includes Eskyrim's Kingsglaive moveset courtesy of Eskyrim
Requirements:
-
[]ADXP/MCO and its own requirements (Nemesis, DAR, AMR and Payload Interpreter)
[]Kingsglaive - Extreme Bound Weapon Play (Kingsglaive English (No Perk) 1. 2)
[]PapyrusUtil SE
Installation:
-
[]Install ADXP/MCO and its own requirements as usual
[
]Install Papyrusutil SE[]Install Kingsglaive English (No Perk) 1. 2
[]Install this MOD for the correct MCO version (Very IMPORTANT)
[]Run Nemesis. You need to check/tick "Kingsglaive for MCO" in Nemesis, then "Update Engine" and "Launch"
Customization:
Json mode (Default)
You (as a user or MOD author) can customize which weapon to use for which attack/power-attack by editing the json file
SKSE/Plugins/StorageUtilData/KGRDX/mco_to_weapon_map.json
If the "Mode" value in the json file is 0, then the weapon table in the json file is used. This is the default mode.
The file is in the standard Json format and it should be self-explanatory.
Below is the table of number to actual weapon mapping:
-
[]Prelude - One hand sword
[]Lapis - Spear
[]Untruth&Unfaith - Dual wield swords
[]Revenant - Two hand sword
[]Eclair - Dual glaive
[]Liberate Sky - Glaive
[]Kyrie - Great Sword
[]Executioner - Executioner's sword
[]Sazanami&SazanamiSCB - Katana&scabbard
- Judgement - Sheathed Katana
Annotation mode (Advanced)
You (as a user or MOD author) can customize which weapon to use by annotating the hkx files of your moveset.
First of all, you need to change the "Mode" value
-
[]Prelude - One hand sword
-
[]Install ADXP/MCO and its own requirements as usual
-
[]ADXP/MCO and its own requirements (Nemesis, DAR, AMR and Payload Interpreter)
This mod extends the original Kingsglaive mod to work with ADXP/MCO, fixing bugs and maximizing compatibility with other mods. It's a combat overhaul for Skyrim that integrates the Kingsglaive moveset with modern animation frameworks. With 663 endorsements and frequent updates, it's a solid choice for MCO users.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community backing with 663 endorsements and 28k downloads
- Specifically tailored for MCO users, so you know it's built for the modern combat framework
- Actively maintained—last updated in 2022, which is recent for a combat mod
⚠️ Cons
- Requires ADXP/MCO, so if you're not on that framework, this mod is useless
- Only extends the original Kingsglaive mod—you'll need to grab that first
- Compatibility with other mods is 'maximized' but not guaranteed, so watch for conflicts with other combat overhauls
For Skyrim players who use ADXP/MCO and want to integrate the Kingsglaive moveset into their game. If you're already running MCO and looking for a polished, bug-fixed version of Kingsglaive, this is your mod. Skip if you're not using MCO or prefer vanilla combat.
💡 Beginner Tips
- Make sure you have ADXP/MCO installed and set up correctly before adding this mod, otherwise animations won't play.
- Load this mod after the original Kingsglaive in your mod order to ensure the fixes take effect.
- If you're using other combat mods, test in a clean save to avoid conflicts with animation overrides.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- imohitsuji
- Version
- 1.1.0
- Downloads
- 28,811
- Endorsements
- 663
- Category
- Combat
- Created
- 7/14/2022
- Updated
- 7/27/2022
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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