Integrated into Kyrptopyr Patch Hub - Unofficial Guard's Armor Replacer Extensive WACCF and CCOR Pat

⭐ ⭐ (439 endorsements) 📥 11,749 downloads 📌 v1.0 📅 12/27/2020
⚪ Last updated 2020

By pytheian · Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/27/2020 📅 Created: 12/27/2020
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #120 of 222 Armour mods in this game by downloads

📋 About This Mod

Adds WACCF keywords to all the Armor & Weapons (there are many) in Guards Armor Replacer, rebalances stats a bit towards WACCF while respected GAR's buffing. CCOR patch incrementally adds breakdown recipes to nearly all included weapons &

These patches have been integrated into the official Krytopry (WACCF CCOR Etc.) patch hub - get this from there. This page is just documentation of what the changes are and why at this point. thanks all.

First thanks:

  • []NordWarUA for creating the wonderful Guards Armor Replacer assets

    []DanielUA for his work posting and for permission to upload these patches, as well as all the great modders who contributed assets to GAR

    []Kyrptopyr, Teabag, DrMonops & co for the great WACCF and CCOR

    []The very patient & generous regulars at the X-Edit Discord - Elminster, Arthmoor, yggdrasil86, ra2phoenix, SirJesto, Infernio, and many many others

    []Double thanks to Elminster & the development team for the staggeringly great tool X-Edit - please support them if you can

    These are my unofficial WIP (complete but there may be one or two crafting conditions off) patches to extend WACCF keywords & balanced stats/materials to all the weapons & armor in Guards Armor Replacer. The CCOR patch then adds crafting & breakdown recipes to nearly every item I found appropriate - the approach discussed below.

    Both plugins are ESL flagged ESPs - they won't count towards the 255 plugin limit. The WACCF patch can entirely replace the one which ships with Guards Armor Replacer SSE.

    These patches solve my OCD around 3 small issues (if these don't bother you then no need to weigh your game down with more plugins, honestly):

    • []The native GAR version of the WACCF patch only solves for records which directly conflict between the two mods, to make sure the content makes it into your game. GAR is mostly new stuff that the patch doesn't touch so there is a bit of inconsistency in the things the keywords affect.

      []GAR has its own balance in terms of damage/armor, particularly noticeable in the very early game where Rebel Armor & Northerner Swords are a decent bit better than Imperial counterparts - I aimed to bring them as in line as possible while respecting GAR being a bit of a buff to both Guards & Stormcloaks

      []GAR ships with just tempering recipes, which is very reasonable, but the game & CCOR have some crafting recipes relevant to the GAR gear with a vanilla counterpart which are inconsistent (they're based on low level vanilla light armor) and non-existent for the many pieces of gear which GAR outright adds to the game rather than over-writing.

      GAR does quite a few nice things beyond what is clear at first brush:

      []Replaces the light armors in Vanilla with Heavy Equivalents (typically quite a bit stronger) - most hold's guards have a unique Helmet, Cuirass, Gauntlets and Boots with just a few sharing gloves/boots here and there

      []Then adds full Light sets as counterparts (Helmets and Cuirass, in particular, are a good deal stronger than the v

📊 Mod Details

Game
Skyrim Mods
Author
pytheian
Version
1.0
Downloads
11,749
Endorsements
439
Category
Armour
Created
12/27/2020
Updated
12/27/2020

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