Injected Animated Armoury
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #3 of 23 Modders Resources mods in this game by downloads
📋 About This Mod
Adding Animated Armoury support to a mod currently requires either making the mod dependent on Animated Armoury or incorporating Animated Armoury's keywords into the mod via a patch. While this can be worked around with Keyword Item Distributor or scripting, these aren't ideal solutions in all instances. Injected Animated Armoury addresses this by adding a selection of injected keywords which can be incorporated into a mod without requiring Animated Armoury, along with an accompanying set of updated DAR condition files which include those keywords. If an author chooses to include both the keywords and condition files in their mod, their weapons will benefit from Animated Armoury's animations if it is installed and active, but will otherwise use vanilla animations.
Installation
Install with a mod manager of your choice.
For best result, we recommend deleting the original DAR condition folders that come with Animated Armoury (everything in the meshes/actors folder).
Injected Records?
Injecting records into Update.esm is a way of sharing common records across multiple mods, without requiring a single master file (aside from Update.esm) or compatibility patches between them. For more information, please see the Injected Record Registry and the Injected Record Dev Reference ESPs page.
The Keywords
Injected Animated Armoury shares its the injected keywords with several other mods, such as Object Categorization Framework; as such, if you also have any of those mods installed, any weapons these keywords are added to will also benefit from such mods' functionality. These keywords directly correspond to a set of Animated Armoury animations (e.g weapons with WeapTypePike will use Animated Armoury's pike animations). Note that, like the original Animated Armoury keywords, these would normally be used in conjunction with a vanilla WeapType keyword (a halberd would have both WeapTypeBattleaxe and OCF_WeapTypePole2H_Swing, for example).
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[]OCF_WeapTypePole1H_Thrust (FormID 01CD0100)
[
]OCF_WeapTypePole2H_Thrust (FormID 01777772)[]OCF_WeapTypePole2H_Swing (FormID 01777773)
[]OCF_WeapTypeRapier1H (FormID 01777774)
[]OCF_WeapTypeQuarterstaff2H (FormID 01777775)
[]OCF_WeapTypeClaw1H (FormID 01777776)
[]OCF_WeapTypeWhip1H (FormID 01777778)
[]OCF_WeapTypeKatana1H (FormID 01777779)
For Mod Authors
In order to incorporate these keywords into your mod, Update.esm will first need to be added as a master file. Once that is done, you can use SSEEdit to either manually add the keywords to your file, or copy them into your file from the "Injected Animated Armoury - Keywords" plugin file available in the Downloads section. With the keyword
Injected Animated Armoury is a modder's resource that adds Open Animation Replacer (OAR) support for Animated Armoury's DAR version by injecting keywords into Update.esm. It includes the Animated Armoury animations and provides condition files so mod authors can integrate these animations into their own mods. With 1,275 endorsements and 414,035 downloads, it's a popular tool for Skyrim modders.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 1,275 endorsements and over 414k downloads.
- Essential for mod authors wanting to integrate Animated Armoury animations into their mods.
- Actively maintained, last updated April 2026.
⚠️ Cons
- Requires OAR and Animated Armoury as dependencies, which may not be clearly stated.
- Targets mod authors, not end-users, so casual players won't see direct benefits.
- Injects keywords into Update.esm, which can cause conflicts if not handled carefully.
For Skyrim mod authors who want to add Animated Armoury animations to their mods with OAR support. If you're a player looking for new animations, this isn't for you—it's a resource for creators. Skip if you're not comfortable with modding tools and keyword injection.
💡 Beginner Tips
- Make sure you have Open Animation Replacer (OAR) and Animated Armoury installed before using this resource.
- If you're a mod author, use the provided keywords and condition files to integrate animations into your mod's conditions.
- Test your mod in a clean save to ensure keyword injection doesn't conflict with other mods.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Monops and PrivateEye
- Version
- 1.1.6
- Downloads
- 414,035
- Endorsements
- 1,275
- Category
- Modders Resources
- Created
- 9/7/2022
- Updated
- 4/24/2026
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