Immersive Weapon Switch - SKSE plugin

⭐ ⭐⭐ (1,446 endorsements) 📥 161,729 downloads 📌 v3.3.4 📅 2/11/2025
🟠 Updated over a year ago

By RavenKZP with QTR Modding · Combat

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/8/2025 📅 Created: 2/11/2025
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 SKSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #24 of 28 Combat mods in this game by downloads

📋 About This Mod

Mod Description

If PC or NPC have weapon drawn, he/she/it must first sheathe it before drawing new weapon. 🗡️🔁🪓

Works for all weapons ⚔️🪓🗡️🏹, shields 🛡️🔰,spells 🔥❄️⚡✨, staffs🪄, scrolls 📜, lights 🔦.

Basically should work with everything hand equitable 👐

Works for all possible vanilla and mod added NPC 🧌🧝‍♂️🧙‍♂️🧟🧚‍♀️🥷.

Extra details:

🗡️ Switching weapons always requires sheathing the current one first. applies to all physical weapons ⚔️, shields 🛡️, and staffs🪄.

Spells✨, scrolls 📜 and lights 🔦 do not require sheathing:

- Spells and scrolls are magical by nature.

- Lights don’t have unequip animations, so forcing a sheathe could cause glitches.

Bound weapons are treated as magic: you can switch to physical weapons instantly without needing to sheathe them first. 🪄🔁🗡️

💪 Trying to summon a two-handed weapon while one hand is occupied with a physical weapon will fail and show a warning:

"You can't summon this weapon - you need both hands free!"

Switching weapons makes you sheathe first: guards can see this as a chance to arrest you.🛡️🕊️🗡️

From 3. 3. 0 NPC won't stop combat on PC weapon switch

.ini file & MCP Menu support (If you have SKSE Menu, press F1 to access options in game) 📋

Optional (require I4 and will take one ESL slot)

Shows info about weapon switches in Inventory/favourite menus by dynamically replacing object Icon with custom icon. 🎒🔁

Compatibility

This mod is an SKSE plugin, so it's compatible with everything.

It's build with CommonLib-NG - credits to CharmedBaryon - powerofthree and others for this.

Confirmed to be working on game versions:

1. 6. 1170 - Myself and Quantumyilmaz

1. 6. 640  - Tarun

1. 5. 97 - Sizif

VR - Not working even when I removed the PC functionality and left only for NPC it wasn't working.

Thanks JJFXVR for checking it.

If anyone would like to compile it for VR feel free, source code is on GitHub.

User Or Take - Compatible - With Use or Take 1. 3. 0+ version

Skyrim Souls - Compatible

Immersive Equipment Displays - Compatible (highly recommended)

Simple Dual Sheath - Compatible (highly recommended)

Weapon Styles - Draw-Sheathe animations for IED - Compatible (highly recommended)

Weapon Switch Animations Complete - Compatible (highly recommended)

If you don't like followers sheathe draw weapons when Player do so use this:

Followers Don't Draw Weapons - Updated

Wheeler - Compatible - With 3. 0. 0+ version

Extended Hotkey Syste

🤖 AI-enhanced — based on mod data

Immersive Weapon Switch is a lightweight SKSE plugin that forces both the player and NPCs to sheathe their current weapon before drawing a new one, adding a layer of realism to combat. It's a simple, focused mod with strong community support (1,446 endorsements) and frequent updates.

✨ Key Features

Forces the player character to sheathe their current weapon before drawing a new one.
Applies the same sheathe-before-draw rule to NPCs.
Requires SKSE and is designed as a plugin for seamless integration.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,446 endorsements and over 161k downloads, so it's proven and widely used.
  • Adds a simple but effective realism layer to combat without overhauling the whole system.
  • Recently updated (August 2025), so it's actively maintained and likely compatible with current game versions.

⚠️ Cons

  • Requires SKSE, so you'll need to set that up first if you haven't already.
  • The forced sheathe animation might break the flow for players who like quick weapon swapping mid-combat.
  • Potential conflicts with other combat mods that alter weapon draw/sheathe behavior.
🎯 Is This For You?
For Skyrim players who want more grounded combat and don't mind the extra sheathe animation. It's perfect for immersion-focused playthroughs. Skip if you prefer fast-paced, arcade-style combat or rely on quick weapon switching in fights.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have the latest SKSE64 installed and that your game version matches, or the plugin won't load.
  • Test the mod with a new save or after loading a clean save to avoid any weirdness with existing weapon states.
  • If you use other combat mods, load this one after them in your mod manager to ensure its behavior takes priority.

📊 Mod Details

Game
Skyrim Mods
Author
RavenKZP with QTR Modding
Version
3.3.4
Downloads
161,729
Endorsements
1,446
Category
Combat
Created
2/11/2025
Updated
8/8/2025

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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