Immersive Equipment Displays - Extra Skeleton Nodes
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #85 of 179 Immersion mods in this game by downloads
📋 About This Mod
REQUIREMENTS
GETTING STARTED
After installing the mod and loading the game, open IED's UI and navigate to: View>Gear positioning(or gear nodes).
Choose where to apply, Global or Actor for example and toggle "Placement".
Toggle "Unrestricted placement" if you are not seeing the nodes.
Extra nodes available:
One-handed sword, back hip:
Two-handed, back hip:
Same node as above, but for Two-Handed weapons.
P. S.: With Combat Gameplay Overhaul, you can dual wield two-handed weapons, if you want to use this node for the left weapons, you'll need to:
- Use Simple Dual Sheath.
- Open SimpleDualSheath.ini and navigate to - .
- Add Player in Flags.
- Then change SheathNode to WeaponBackLeft - WeaponBackAxeMaceLeft.
Flags=Player
SheathNode=WeaponBackLeft
Flags=Player
SheathNode=WeaponBackAxeMaceLeft
In IED's UI navigate to View>Gear Nodes>Placement, expand Two-Handed Left and select the corresponding node:
Two-handed, FSM Left:
At hip node for Two-Handed left weapons, follow the same steps above and change the node in the UI. Shouldn't be used without CGO.
One-handed mace, back:
One-handed mace, reversed:
P. S.: These won't look really good because of the scabbards.
Staff, on hips:
To be used with a mod that adds pistols or one-handed crossbows to the game. They usually use the Staff as a weapon.
Shield, left hand:
If you are using Simple Dual Sheath with Shield on Back option and want to reposition the shield to the hand during specific conditions.
When raining and using EVG Conditional Idles, Shield Cover:
There's a preset included for this in the misc files section.
When using a shield that doesn't look good on back, like the mod Guardian Shield - God of War, and the now deleted Guardian Shield Animated:
Or when using a cloak:
Shield, left upper arm:
You can have equip/unequip animations for most of these nodes if using my other mod: Weapon Styles - Draw/Sheathe Animations.[/
Adds extra skeleton nodes to Immersive Equipment Displays for positioning swords, maces, and shields. A niche config for Skyrim modders using IED, with strong community support (2,266 endorsements) and high download count.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 2,266 endorsements and 1.7M downloads.
- Lightweight config that extends IED functionality without heavy scripts.
- Active maintenance (last updated July 2024) ensures compatibility with current IED versions.
⚠️ Cons
- Requires Immersive Equipment Displays and its dependencies, adding setup complexity.
- No detailed instructions provided, so you'll need to know how to install IED configs.
- Niche use case—only affects sword, mace, and shield positioning, not other equipment types.
For Skyrim modders who use Immersive Equipment Displays and want finer control over weapon and shield placement. Skip if you don't use IED or prefer all-in-one mods.
💡 Beginner Tips
- Install Immersive Equipment Displays first, then drop this config into the IED folder.
- Use the IED in-game MCM to preview and adjust node positions before finalizing.
- Check the mod page for any load order notes—configs usually work best when loaded after the main IED mod.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- GiraPomba
- Version
- 1.5
- Downloads
- 1,743,281
- Endorsements
- 2,266
- Category
- Immersion
- Created
- 6/2/2023
- Updated
- 7/22/2024
🔧 How to Install Skyrim Mods
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Visit the official mod page for specific installation instructions for this mod.
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