Immersive Armors Refitted and Reinforced
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #131 of 250 Armour mods in this game by downloads
📋 About This Mod
We've got some good pieces if you're looking to buy. More inside!
This is a modification for Immersive Armors that changes primarily the balance of the original, as well as removing elements from the mod I felt were unnescesary or invasive.
You might be wondering why exactly you should use my version of Immersive Armors, so below is a list of changes from the original.
Differences from original
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[]Footstep sounds removed from fur collars
[]Footstep sounds removed from all cuirasses
[]Edits to Whiterun removed
[]Crafting bench for repainting shields removed
[]Edits to guard dialogue removed
[]MCM and scripts removed
[]Levelled list distribution removed
[]New unique ingredients removed
[]Proper keywords distributed for matching set bonusses
[]Balance changes to all armour and recipes
[]Each recipe has been carefully crafted
[]Apotheus and Ritual of Boethiah armours require the recipe books
[]Some armours require quests to be completed
[]Each CCOR recipe has been additionally refined (if you have the patch)
[]Breakdown recipes removed (and reintergrated if you have the CCOR patch)
[]Akaviri Samurai armour moved to a more compatible (and noticable) location
[]Name formatting changed so gear sorts better, commas are used which is the more grammatically correct way to list things
[]The word 'helmet' has been replaced in some items, fx. into words like 'headdress'
[]The word 'robe' has been corrected to 'robes'
Change appears in Sekhmet's edition as well.
Another modder, Sekhmet13, has a mod that tweaks Immersive Armors in similar ways as mine, but takes some slightly different directions as well. I felt it was relevant to compare to their version as well.
Differences from Sekhmet's replacer
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[]All armours are avaliable!
[]No broken FOMOD, so you can actually get the OWL patch
[]Missing WACCF protective clothing keywords added
[]Missing WACCF light armour fist keywords added
[]Different balancing decisions
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[]Patches and additional interesting addons
[
]As many plugins combined together as possible, e.g. fewer ESP(FE) filesCrafting Requirements
Most armours in this mod have requirements in order to see them in the smithing menu.
Below you may find a list of each requirement, however I personally recommend discovering these yourself, I've tried to make each intuitive and a few are flexible.
If a set doesn't appear on this list, it should have no requirements. <
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[]All armours are avaliable!
A plugin replacer for Immersive Armors that keeps all items, patches, and addons intact. With 674 endorsements and 316k downloads, it's a popular compatibility fix for Skyrim players using the mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 674 endorsements and over 316k downloads
- Keeps all your Immersive Armors content intact—no lost items
- Works as a drop-in replacer, so patches and addons still function
⚠️ Cons
- Last updated June 2024—might not be compatible with the latest Skyrim version if you've updated since
- Requires Immersive Armors as a base mod, so it's useless without it
For Skyrim players who already use Immersive Armors and want a plugin replacer that keeps everything intact. Skip if you don't use Immersive Armors or want new content—this is a compatibility fix, not an expansion.
💡 Beginner Tips
- Make sure you have Immersive Armors installed first, then overwrite its plugin with this one.
- Load this replacer after Immersive Armors in your mod manager to ensure it takes effect.
- Check the mod's posts section for any compatibility notes with other armor mods.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Cloud
- Version
- 3.5
- Downloads
- 316,029
- Endorsements
- 674
- Category
- Armour
- Created
- 2/27/2023
- Updated
- 6/23/2024
🔧 How to Install Skyrim Mods
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