Headhunter - Bounties Redone
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #11 of 113 Gameplay mods in this game by downloads
📋 About This Mod
HEADHUNTER: BOUNTIES REDONE
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[]Bounties Require Proof: "I killed the bandit, Mr. Jarl, give me the reward" is no longer enough. You will need to get proof that you completed the bounty. When you kill the target of a bounty, the bandit/giant/dragon will receive an item in their inventory. When you loot them, getting this item will fade out the screen for a second and the bounty target will lose their head... literally! [/]
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[]Capturing prisoners: For those playing a more lawful / forgiving character, bandit leaders who have a bounty on them can be captured and brought to justice. To capture a bandit leader, they must kneel (low health) and then you can talk to them and order them to give up. They can then be looted via dialogue. Next step is talking to a guard (Any guard will do) and handing them over the prisoner.[/]
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[]Populating prisons: The bandit will be taken by the guard to the nearest prison, where the prisoner will stay permanently. The guard will return to his or her post. Prisoners can be visited, but they won't be happy to see you. There's a limit of 7 or 8 maximum prisoners. Once the limit is reached, the oldest prisoner is executed off-screen to make room for the new ones.[/]
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[]Giants have feelings too: You can spare bounty giants from death (or not). Once they kneel down, you can talk to them (if the option doesn't show up, quick save and load). If forgiven, they will slowly walk away in shame until they disappear forever. This counts as completing the bounty.[/]
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[]Fully integrated into the quest objectives: When you kill a bandit leader, you will get a new objective: "Get proof of the bounty" and the objective arrow will point to the corpse. Same for the other new stages of bounties.[/]
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[]Visible representation: Bandits/Dragons/Giants will lose their heads when you get proof of the bounty, this is reflected on their model. If you have AllGUD installed, an optional patch allows for your character to display the items on you (or your horse in the case of dragon skulls). This accounts for backpacks too, so there's no collision between the items.[/]
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[]Missives support + Added features: If you use missives, the bounties from the mod will also support these features. I've also added some extra options to the mod, like the ability of capturing fugitives via speech option, or intimidating/persuading thieves into giving you what they stole so no one gets hurt.[/]
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[]Notice Board, SRC, Lawbringer and other patches available too.[/]
MOD SHOWCASE
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[]Notice Board, SRC, Lawbringer and other patches available too.[/]
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[]Missives support + Added features: If you use missives, the bounties from the mod will also support these features. I've also added some extra options to the mod, like the ability of capturing fugitives via speech option, or intimidating/persuading thieves into giving you what they stole so no one gets hurt.[/]
-
[]Visible representation: Bandits/Dragons/Giants will lose their heads when you get proof of the bounty, this is reflected on their model. If you have AllGUD installed, an optional patch allows for your character to display the items on you (or your horse in the case of dragon skulls). This accounts for backpacks too, so there's no collision between the items.[/]
-
[]Fully integrated into the quest objectives: When you kill a bandit leader, you will get a new objective: "Get proof of the bounty" and the objective arrow will point to the corpse. Same for the other new stages of bounties.[/]
-
[]Giants have feelings too: You can spare bounty giants from death (or not). Once they kneel down, you can talk to them (if the option doesn't show up, quick save and load). If forgiven, they will slowly walk away in shame until they disappear forever. This counts as completing the bounty.[/]
-
[]Populating prisons: The bandit will be taken by the guard to the nearest prison, where the prisoner will stay permanently. The guard will return to his or her post. Prisoners can be visited, but they won't be happy to see you. There's a limit of 7 or 8 maximum prisoners. Once the limit is reached, the oldest prisoner is executed off-screen to make room for the new ones.[/]
-
[]Capturing prisoners: For those playing a more lawful / forgiving character, bandit leaders who have a bounty on them can be captured and brought to justice. To capture a bandit leader, they must kneel (low health) and then you can talk to them and order them to give up. They can then be looted via dialogue. Next step is talking to a guard (Any guard will do) and handing them over the prisoner.[/]
Headhunter - Bounties Redone overhauls Skyrim's bounty quests, adding Witcher 3-style trophies for bandits, Forsworn, giants, and dragons, plus the option to deliver captured bandits to guards. With 17,204 endorsements and 5 million downloads, it's a highly popular gameplay expansion that integrates with Missives.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust: 17,204 endorsements and 5 million downloads.
- Adds meaningful variety to bounty quests, making them feel like Witcher 3 contracts.
- Trophy system gives a tangible reward and roleplay depth.
- Integration with Missives expands bounty options further.
⚠️ Cons
- Description is cut off, so full feature list and compatibility details are incomplete.
- May require additional mods like Missives for full functionality, which could be a barrier.
- No explicit install instructions or requirements listed, so setup might be unclear for new users.
For Skyrim players who want bounty quests to feel more immersive and rewarding, especially fans of The Witcher 3's trophy system. Also great for mod users who already run Missives and want deeper bounty integration. Skip if you prefer vanilla-style quests or don't want extra mechanics.
💡 Beginner Tips
- If you use Missives, load Headhunter after it to ensure proper integration.
- Check the mod's forum posts for any patches or compatibility notes with other bounty mods.
- Use a mod manager like Vortex or MO2 to avoid manual file conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- JaySerpa
- Version
- 1.61
- Downloads
- 4,971,676
- Endorsements
- 17,204
- Category
- Gameplay
- Created
- 7/1/2021
- Updated
- 5/24/2026
🔧 How to Install Skyrim Mods
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