Hair Shader Patcher
⚪ Last updated 2020⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #1 of 195 Patches mods in this game by downloads
📋 About This Mod
I'm surprised that no one has done this yet, but here's a xEdit script to change the hair shaders on certain mods to be more consistent with the vanilla ones. This means that it can now be affected by spells like the flesh spells and also shader effects like R. A. S. S. or the ENB rain shader. You do lose a small amount of Aesthetics because the hair will not fade as nicely, but I prefer the rougher look anyways.
The script scans your load-order for ESPs and edits the relevant NPC FaceGeom or Head Part NIFs and changes the value of their NiAphaProperty to 4844. It works for both New/Vanilla Replacer Hairstyles and NPC Overhauls.
- []Drag and drop into xEdit's "Edit Scripts" folder.
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[]Load xEdit and run "000_cHON_HairShaderPatcher.pas". It will scan your whole load-order automatically and apply the changes necessary.
[]Errors might pop-up, but usually, this means that the file being referenced cannot be found. This might mean that it is packed in a BSA or that a record was leftover and never removed (like in the case of KS's Hairdos). It's fine to ignore these as the patcher won't save the NIF unless everything goes right.
[]The script will only run for mods that have a .txt file in the xEdit\EditScripts\cHON\HairShaderPatcher\ folder. I did this because I didn't want wild edits to meshes that don't need it and also to save time. NPC overhauls do not require you to edit the Head Parts that are included in the mods because those are only used to generate the FaceGeom files. Near bald hairstyles also depend on the transparency to look right, so a blacklist can be set in the .txt file.
[]If you are using the universal patcher for VHR, run this patcher on VHR first and then regenerate the FaceGeoms in CK for the changes to apply to all NPCs.
The list of compatible/supported mods are here.
If you make config files for other mods and want me to include them here, just pm me. I'll try to add more support on my own when I have more time.
This is the first-ever script I've completed so please let me know if something's not working.
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[]xEdit team for providing such an amazing tool.
[]xEdit script - Batch change skin glossiness was where I first discovered that Nifs could be edited by xEdit.
[]Pandorable's Lethal Ladies for the super aesthetic Jenassa seen in the screenshots.
- Silent Horizons ENB for the screenshots.
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[]xEdit team for providing such an amazing tool.
Hair Shader Patcher is an xEdit script that adjusts hair shaders on compatible mods to match vanilla behavior, enabling effects like flesh spells and ENB rain shaders. It scans your load order and modifies NIFs, with support for config files to target specific mods. Requires manual setup and is aimed at modders comfortable with xEdit.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 304 endorsements and 7,853 downloads
- Makes hair react to spells and shaders like R.A.S.S. and ENB rain, adding immersion
- Configurable via .txt files, so you can tailor it to your mod list
⚠️ Cons
- Requires manual xEdit setup and config file creation for unsupported mods
- May produce errors for files packed in BSAs or leftover records, which you must ignore
- Slightly reduces hair fade aesthetics, giving a rougher look that not everyone prefers
For Skyrim modders who want hair to behave like vanilla under magic and weather effects, especially if you use NPC overhauls or hair replacers. Skip if you're not comfortable with xEdit scripts or prefer fancy hair shaders over gameplay consistency.
💡 Beginner Tips
- Run the patcher after loading your full mod list in xEdit to ensure it scans all ESPs.
- If errors appear, check if the hair mod is packed in a BSA—you may need to extract it for the patcher to work.
- For VHR users, run the patcher first, then regenerate FaceGeoms in the Creation Kit to apply changes to all NPCs.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- cakeofhonor
- Version
- 1.4
- Downloads
- 7,853
- Endorsements
- 304
- Category
- Patches
- Created
- 6/20/2020
- Updated
- 6/24/2020
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