Fuelable Simple Wearable Lanterns

⭐ — (65 endorsements) 📥 7,485 downloads 📌 v0.1 📅 7/30/2023
⚪ Last updated 2023

By Quantumyilmaz · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/30/2023 📅 Created: 7/30/2023
⚠️ Install Order · 7 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Simple Wearable Lanterns Find it →
7📦 SkyUI (optional, for MCM add-on) Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #23 of 122 Immersion mods in this game by downloads

📋 About This Mod

I d like to mention the mod: Fuelable Framework.

With it, you can assign any item as a fuel source for the lanterns from Simple Wearable Lanterns.

It is an SKSE plugin. So no esp/scripts.

If you like esp and scripts read further.

The lanterns from Simple Wearable Lanterns (SWL) require no fuel. This mod changes that:

  • []There is a new item called Lantern Fuel (available at merchants).

    []To use a lantern from SWL, you need to have Lantern Fuel to fuel it.

    []It keeps track of the fuel usage, i.e. turning it off won't result in a reset on the duration.

    Mechanism

    • []Simply equip the lantern you want to use and the fuel will automatically be used.

      []Upon depletion of the fuel, the lantern will be unequipped.

      []If your lantern has run out of fuel and you do not have any Lantern Fuel in your inventory, you won't be able to equip it.

      The default durations are 8, 12, and 24 in-game hours for Iron, Alchemist's, and Magic Lantern, respectively.

      You can change the durations without the MCM add-on as well (see README in the DOCS tab).

      Note: If you change the max. duration of a lantern via MCM, you will lose any fuel inside that lantern and you need to refuel it to use it again!

      Installation

      Assuming you have Simple Wearable Lanterns already installed:

      • []Install the main file.

        [](Optional) Install MCM Add-on. It allows you to adjust the light duration of each lantern via MCM. Requires SkyUI!

        [](Optional) Get the ESLified ESP for the corresponding version (MCM or non-MCM).

        []Load my esp after SWL's esp.

        Other versions

        Fuelable Lanterns for Quick Light SE

        Credits

        [color

🤖 AI-enhanced — based on mod data

Fuelable Simple Wearable Lanterns adds a fuel requirement to the lanterns from Simple Wearable Lanterns, introducing a new Lantern Fuel item sold by merchants. It tracks fuel usage per lantern, auto-unequips when empty, and offers configurable durations via MCM or INI. An SKSE plugin with optional ESP, it requires Simple Wearable Lanterns and works with the Fuelable Framework for custom fuel sources.

✨ Key Features

Adds Lantern Fuel item available at merchants, required to equip and use SWL lanterns.
Tracks fuel consumption per lantern; turning off does not reset duration.
Auto-unequips lantern when fuel depletes; prevents equipping without fuel in inventory.
Default durations: 8, 12, and 24 in-game hours for Iron, Alchemist's, and Magic Lanterns.
Optional MCM add-on (requires SkyUI) to adjust durations; changing max duration loses current fuel.
SKSE plugin with no esp/scripts in main file; optional ESLified ESP for load order optimization.

📊 Pros & Cons

✅ Pros

  • Adds meaningful survival depth to a popular cosmetic mod (65 endorsements, 7,485 downloads).
  • Fuel tracking is persistent—no cheap resets by toggling the lantern off.
  • Flexible configuration: MCM or INI, plus ESLified ESP for load order optimization.

⚠️ Cons

  • Requires Simple Wearable Lanterns as a dependency, so it's not standalone.
  • Changing max duration via MCM wipes current fuel, which can be annoying mid-game.
  • Potential compatibility risk with other mods that alter lantern behavior or add fuel systems.
🎯 Is This For You?
For Skyrim players who use Simple Wearable Lanterns and want a more immersive survival experience where light sources need fuel. Also for modders who want to integrate custom fuel sources via the Fuelable Framework. Skip if you prefer the original no-fuss lanterns or don't want to manage another inventory item.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Ensure Simple Wearable Lanterns is installed first, then load this mod's ESP after SWL's ESP in your load order.
  • If you use the MCM add-on, remember that changing a lantern's max duration will empty its fuel—refuel before heading out.
  • For custom fuel sources, install the Fuelable Framework and assign any item as fuel via its configuration.

📊 Mod Details

Game
Skyrim Mods
Author
Quantumyilmaz
Version
0.1
Downloads
7,485
Endorsements
65
Category
Immersion
Created
7/30/2023
Updated
7/30/2023

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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