Floating Damage NG

⭐ ⭐ (165 endorsements) 📥 4,557 downloads 📌 v1.5.0 📅 7/3/2026
🟡 Updated this year

By alandtse · User Interface

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/7/2026 📅 Created: 7/3/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #67 of 111 User Interface mods in this game by downloads

📋 About This Mod

A remake of Floating Damage using imgui with built in combat logger. Based on concepts from Felisky. For SE/AE/VR.

Description

Floating damage numbers for Skyrim. NG with one DLL for SE, AE, and VR, with world-anchored 3D numbers in VR and a built-in combat analytics log. Fully open source.

In VR the numbers are real 3D billboards at the target's position, rendered through ImGuiVRHelper's world-quad API with per-pixel depth occlusion

Installation instructions

Install with MO2 or Vortex like any other SKSE plugin. One DLL serves all three runtimes. Configure via Data/SKSE/Plugins/FloatingDamageNG.ini (fully commented) or in-game with SKSE Menu Framework installed.

Main features

[]Numbers colored by cause: physical, fire, frost, shock, poison, untyped magic, and green +N healing. An enchanted-weapon swing shows two numbers (the physical hit and the enchant payload) because the engine applies them separately and so do we. Amounts come from the engine's damage and magic-effect pipelines (true per-application values with source and caster), not from polling health bars.[/]

[]Real hit detail: CRIT / SNEAK / BASH / BLOCK from the engine's actual hit flags, and a mitigation subtext that says what happened: 104 (-45 armor), (-30 blocked) with the true blocked amount, (-20 resisted) and sized by how much of the hit was mitigated.[/]

[]HEADSHOT tags on bow/crossbow hits, resolved from the engine's hit position against the victim's skeleton. Works in vanilla; stays accurate under locational-damage mods (an implied x2. 5 shows when a hit exceeds its normal baseline).[/]

[]Numbers follow their target: a fleeing enemy under Flames carries its counting-up burn total; your self-heal rides along as you move. DoT ticks pool into one live number instead of spam.[/]

[]Readable in crowds: rapid hits alternate sides instead of overlapping, and a selectable origin marker — colored outline, underline, or box — says whose fight it is (your hits black, damage you take red, follower damage blue, bystander fights gray; all themable with a live preview in the menu). Follower/NPC numbers render smaller and distance-culled. Three motion profiles (Float / Arc / Radial), damage-scaled sizing, real TTF fonts.[/]

[*]Combat analytics: every fight logged as a session. with per-combatant damage, healing, crits, time-to-die, who fled, real/active/peak DPS and with per-combatant drill-downs: damage by weapon/spell and by target as kind-colored meter bars, a resist profile per enemy, and a death recap (who landed the killing blow and the hits before it). Stats browser with DPS graphs, sortable tables, and a name filter; live DPS readout on flat and on a head-locked HUD plane in

📊 Mod Details

Game
Skyrim Mods
Author
alandtse
Version
1.5.0
Downloads
4,557
Endorsements
165
Category
User Interface
Created
7/3/2026
Updated
8/7/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.

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