Floating Damage NG
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #67 of 111 User Interface mods in this game by downloads
📋 About This Mod
A remake of Floating Damage using imgui with built in combat logger. Based on concepts from Felisky. For SE/AE/VR.
Description
Floating damage numbers for Skyrim. NG with one DLL for SE, AE, and VR, with world-anchored 3D numbers in VR and a built-in combat analytics log. Fully open source.
In VR the numbers are real 3D billboards at the target's position, rendered through ImGuiVRHelper's world-quad API with per-pixel depth occlusion
Installation instructions
Install with MO2 or Vortex like any other SKSE plugin. One DLL serves all three runtimes. Configure via Data/SKSE/Plugins/FloatingDamageNG.ini (fully commented) or in-game with SKSE Menu Framework installed.
Main features
[]Numbers colored by cause: physical, fire, frost, shock, poison, untyped magic, and green +N healing. An enchanted-weapon swing shows two numbers (the physical hit and the enchant payload) because the engine applies them separately and so do we. Amounts come from the engine's damage and magic-effect pipelines (true per-application values with source and caster), not from polling health bars.[/]
[]Real hit detail: CRIT / SNEAK / BASH / BLOCK from the engine's actual hit flags, and a mitigation subtext that says what happened: 104 (-45 armor), (-30 blocked) with the true blocked amount, (-20 resisted) and sized by how much of the hit was mitigated.[/]
[]HEADSHOT tags on bow/crossbow hits, resolved from the engine's hit position against the victim's skeleton. Works in vanilla; stays accurate under locational-damage mods (an implied x2. 5 shows when a hit exceeds its normal baseline).[/]
[]Numbers follow their target: a fleeing enemy under Flames carries its counting-up burn total; your self-heal rides along as you move. DoT ticks pool into one live number instead of spam.[/]
[]Readable in crowds: rapid hits alternate sides instead of overlapping, and a selectable origin marker — colored outline, underline, or box — says whose fight it is (your hits black, damage you take red, follower damage blue, bystander fights gray; all themable with a live preview in the menu). Follower/NPC numbers render smaller and distance-culled. Three motion profiles (Float / Arc / Radial), damage-scaled sizing, real TTF fonts.[/]
[*]Combat analytics: every fight logged as a session. with per-combatant damage, healing, crits, time-to-die, who fled, real/active/peak DPS and with per-combatant drill-downs: damage by weapon/spell and by target as kind-colored meter bars, a resist profile per enemy, and a death recap (who landed the killing blow and the hits before it). Stats browser with DPS graphs, sortable tables, and a name filter; live DPS readout on flat and on a head-locked HUD plane in
📊 Mod Details
- Game
- Skyrim Mods
- Author
- alandtse
- Version
- 1.5.0
- Downloads
- 4,557
- Endorsements
- 165
- Category
- User Interface
- Created
- 7/3/2026
- Updated
- 8/7/2026
🔧 How to Install Skyrim Mods
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