Fistrim - Play as John Fister

⭐ — (0 endorsements) 📥 4 downloads 📌 v0.1.1 📅 9/30/2026
🟢 Updated this month

By offmylawn10 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/30/2026 📅 Created: 9/30/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • ✅ Updated 41 days after the latest game patch — actively maintained
  • 🏆 #140 of 149 Gameplay mods in this game by downloads

📋 About This Mod

Play Skyrim as John Fister from Fister. Replaces your character, movement and combat with Fister's: charged punches that launch enemies, parries, grabs, air kicks, dive bombs and the railing dash, with Fister's own effects and sounds. SKSE

Fistrim: play Skyrim as John Fister

Fistrim replaces your character with John Fister, the blocky brawler from Fister, and swaps Skyrim's combat and movement for Fister's. Every move of the default bare-fists player is here, with Fister's own numbers, sounds and effects: charge a punch and send a bandit across the valley, parry a greatsword to launch its owner, air-kick a dragon.

This is a beta. It is fun and playable, and there is a list of known gaps below.

What you get

  • []John Fister himself: the six-box body with his cowboy hat, shirt, face and badge, posed by the same formulas Fister uses. Your Skyrim character, armour and weapons are hidden while Fister mode is on.[/]

    []Fister movement: fast, instant direction changes, momentum you keep in the air, landing slides. No jump button: you get airborne with the parry jump, the ground-punch hop and the rocket punch.[/]

    []The full move set: tap punch, charged punch, critical fist and critical dash, railing (overcharge dash) with mega boost and impact parry, upward rocket punch and uppercut, dive bomb, ground-punch hop, air kick with target lock, standing/ground/surface/ragdoll-wall parry, grab, throw and piledriver, air tech, overcharge self-destruct.[/]

    []Fister's rules on Skyrim's world: punches launch rather than wound, and the damage comes from what the body hits. Weak hits stagger, 60% charge and up ragdolls. A parry on an incoming attack heals you fully and throws the attacker.[/]

    []Fister's effects and sounds: fire trail, speed trail, shockwave rings, impact bursts, crack decals and debris, aim line, instant-charge lightning, screen shake and flashes, and the original sound files.[/]

    Requirements

    No ESP. It does not use a load-order slot.

    Install

    Install with your mod manager, or copy the archive's meshes, textures and SKSE folders into Skyrim's Data folder. Start the game through skse64_loader.exe.

    Controls

    • []Tap punch: click left mouse (under 150 ms)[/]

      []Charged punch: hold left mouse (full at 1 second), release[/]

      []Parry: right mouse[/]

      []Parry jump: look down, right mouse[/]

      []Grab / throw: left + right mouse together[/]

      []Air tech: left + right mouse plus a direction while ragdolled[/]

      []Rocket punch: full charge, aim above 30 degrees, release[/]

      []Air kick: release a full charge in the air[/]

      []Dive bomb: release a full charge in the air aiming straight down[/]

      []Ground-punch hop: release a full charge aimed at your feet[/]

      []Railing: tap left mouse, press again within 350 ms and hold while standing still; release after 1 second or more[/]

      []Critical fist: hold the charge 7 to 10 seconds (10 seconds self-destructs)[/]

      []Orbit camera: hold Left Alt and move the mouse to see John from any side[/]

      []Toggle Fister mode: F10[/]

    Space and Left Ctrl also work as fist and parry. On a gamepad, the right and left triggers.

    Settings

    Data\SKSE\Plugins\Fistrim.ini is created on first run. You can change the toggle key, camera FOV and distance, the damage multiplier, whether self-destruct moves can kill you, whether followers can be hit, and the volume.

    Good to know

    • []Fister mode sets your health to 200 with no regeneration, as in Fister, and restores your own values when you toggle it off. Toggle it off (F10) and save before uninstalling.[/]

      []There is no jump, sneak, first person or vanilla attack while Fister mode is on. F10 gives you normal Skyrim back at any time.[/]

      []Dragons, mammoths, giants and other creatures Skyrim never knocks down can't be launched; they take the impact a launch would have caused, and are staggered and shoved instead.[/]

      []The default FOV is Fister's 120 degrees vertical, which is very wide. Lower fFOV in the ini if you prefer.[/]

      Known gaps in this beta

📊 Mod Details

Game
Skyrim Mods
Author
offmylawn10
Version
0.1.1
Downloads
4
Endorsements
0
Category
Gameplay
Created
9/30/2026
Updated
9/30/2026

🔧 How to Install Skyrim Mods

Download from Nexus.

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