First Person Conversation Camera

⭐ — (49 endorsements) 📥 1,244 downloads 📌 v1.3.0 📅 8/23/2026
🟢 Updated this month

By haggy1152 · Immersion

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/27/2026 📅 Created: 8/23/2026
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.9% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 38 days after the latest game patch — actively maintained
  • 🏆 #141 of 167 Immersion mods in this game by downloads

📋 About This Mod

First Person Conversation Camera is an SKSE plugin that adds a cinematic shot/reverse-shot camera to Skyrim’s dialogue while preserving a first-person presentation. It keeps a consistent distance from the speaker and switches between the

Description

First Person Conversation Camera (FPCC) is an SKSE/CommonLibSSE-NG plugin that presents Skyrim dialogue through a fixed-distance first-person shot/reverse-shot camera.

While an NPC is speaking, the camera frames them at a consistent portrait distance regardless of where the conversation started. When the dialogue choices appear, the camera can cut to the player character. This reverse shot can also be disabled, allowing the camera to remain on the NPC throughout the entire conversation.

FPCC provides separate camera settings for humans and dragons, configurable gaze behavior, furniture-safe head tracking, subtitle support and safeguards for Console and TFC use. All camera, FOV, actor-facing, gaze and model-visibility changes are restored when dialogue ends.

The mod does not add an ESP, Papyrus scripts or save-game records.

Main features

  • []Fixed-distance NPC portrait camera independent of dialogue activation distance.[/]

    []Switchable shot/reverse-shot or NPC-only presentation.[/]

    []Player reverse shot while dialogue choices are displayed.[/]

    []Adjustable dialogue camera distance and FOV.[/]

    []Collision-aware mirrored angle and height fallbacks.[/]

    []Separate distance, angle, height, aim and FOV settings for dragons.[/]

    []Separate front-shot option for furniture and crafting users, disabled by default.[/]

    []Furniture-safe gaze limits to prevent extreme neck rotation.[/]

    []NPC and player gaze can target either the camera or the conversation partner.[/]

    []Rebindable choice-camera key, with

    Fas the default.[/]

    []Tap the assigned key to switch between the player portrait and first-person view.[/]

    []Hold the assigned key for temporary first-person mouse free-look.[/]

    []Safe live enable/disable switch.[/]

    []Live settings through SKSE Menu Framework.[/]

    []Restores the original camera, FOV, perspective, gaze, actor heading and model visibility after dialogue.[/]

    []No ESP, Papyrus scripts or permanent save-game data.[/]

Requirements

  • []Skyrim Special Edition 1. 5. 97 or Skyrim Anniversary Edition 1. 6. 1170.[/]

    []SKSE 2. 0. 20 for Skyrim 1. 5. 97.[/]

    []SKSE 2. 2. 6 for Skyrim 1. 6. 1170.[/]

    []Address Library for SKSE Plugins matching your installed Skyrim runtime.[/]

One DLL supports both Skyrim 1. 5. 97 and 1. 6. 1170. Skyrim VR and other Skyrim runtime versions are not supported by this release.

SkyUI is not required.

  • []SKSE Menu Framework 3.x

    Provides the in-game configuration page. Without it, FPCC still loads its settings from

    FirstPersonConversationCamera.ini, but live configuration is unavailable.[/]

    []Improved Camera

    Supported but not required. FPCC applies its final dialogue camera after Improved Camera’s first-person update.[/]

Custom DialogueMenu SWF replacements may require additional support if they do not expose Skyrim’s standard subtitle or speaker-name fields. First-person body mods using nonstandard model nodes may also require a dedicated visibility adapter.

Not compatible with

  • []Improved Alternate Conversation Camera — IACC.[/]

    []Any other mod that takes full ownership of the DialogueMenu camera at the same time.[/]

Shout outs

  • []The SKSE team.[/]

    []The CommonLibSSE-NG and Address Library contributors.[/]

    []Thiago Kaique / Thiago099 for SKSE Menu Framework and its example header.[/]

    []The developers of Improved Camera.[/]

📊 Mod Details

Game
Skyrim Mods
Author
haggy1152
Version
1.3.0
Downloads
1,244
Endorsements
49
Category
Immersion
Created
8/23/2026
Updated
9/27/2026

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