Favor Jobs Disposition Changes SE
⚪ Last updated 2016⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.1% endorsement rate
- 🏆 #75 of 104 Gameplay mods in this game by downloads
📋 About This Mod
Description: Changes some of the favor jobs (harvest crops, mine ore, and chop firewood) so NPCs don't befriend you after just selling to them once.
You now need to sell to them multiple times before they'll befriend you.
How It's Been Changed: You'll have to sell to farmers, miners, and lumberjacks/innkeepers 10 different times instead of once. If you bring them a large quantity of the items to sell, it'll count as selling to them twice (large quantity numbers: one kind of crop - 30, ore - 20, firewood - 20). You also can't sell them items again within a short amount of time (less than 1 in-game hour) and have it count as selling to them more than once. This was mainly done to prevent you from selling several different crops to the same farmer in a short amount of time.
Compatibility/Load Order: This will conflict with any mod that alters the following records/files:
- []Quest - FavorJobsGatherWheat []Quest - FavorJobsMineOre []Quest - FavorJobsChopWood []Script - FavorJobsGatherWheatScript []Script - FavorJobsMineOreScript []Script - FavorJobsChopWoodScript
To make use of the features in this mod, load it near the bottom of your load order.
Install: Recommended to install using a mod manager (Mod Organizer 2 or Nexus Mod Manager is recommended). For manual users, place the plugin and scripts into the data folder.
Uninstall: Use a mod manager for simple uninstallation. For manual users, remove the plugin and 3 scripts + 3 source files from your data folder.
Other Notes: You currently can only change the large quantity value by using the in-game console. If people want to be able to customize the different values in this mod, I'm very willing to create a MCM. I didn't create one from the start because I felt it was a little unnecessary for a mod of this size, but am certainly open to creating one. Without SKSE & a updated SkyUI, a MCM can't be used in-game. And both SKSE and SkyUI are not available for SE at this time.
My Classic Skyrim
Favor Jobs Disposition Changes SE tweaks Skyrim's misc jobs (selling crops, ores, and firewood) so NPCs no longer befriend you after a single sale. Instead, you must sell to them multiple times to earn their favor. A small gameplay tweak for players who want more realistic reputation building.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-trusted with 232 endorsements and over 165k downloads
- Fixes a common immersion-breaker where one sale makes NPCs your best friend
- Lightweight gameplay tweak that doesn't overhaul the whole favor system
⚠️ Cons
- Last updated in 2016, so it may not be compatible with newer Skyrim SE patches or mods
- Only affects three job types—crops, ores, and firewood—so other favor sources remain unchanged
- Potential conflicts with other mods that alter disposition or the misc jobs system
For Skyrim players who find it silly that selling a few cabbages instantly makes an NPC adore you. If you want a more gradual reputation system for these specific jobs, this is for you. Skip if you're fine with the vanilla behavior or want broader changes to all favor systems.
💡 Beginner Tips
- Place the mod in your load order after any mods that change the same misc jobs to avoid overwriting.
- Since it's an older mod, test it with your current mod list to ensure no conflicts with newer gameplay overhauls.
- If you use a mod manager, let it handle the file placement to keep your Data folder clean.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- cloudedtruth
- Version
- 1.0
- Downloads
- 165,926
- Endorsements
- 232
- Category
- Gameplay
- Created
- 12/11/2016
- Updated
- 12/11/2016
🔧 How to Install Skyrim Mods
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