Faithful Faces - Vanilla Hair Remake SMP - Consistency Patches

⭐ ⭐ (795 endorsements) 📥 1.4M downloads 📌 v1.0 📅 3/1/2025
🟠 Updated over a year ago

By Mechanicalpanda - Leet - TaxEvasionMaster · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/9/2025 📅 Created: 3/1/2025
⚠️ Install Order · 7 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Vanilla Hair Remake Find it →
7📦 SMP (HDT-SMP) Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.1% endorsement rate
  • 🏆 #39 of 81 NPC mods in this game by downloads

📋 About This Mod

Vanilla NPCs HERE

Creation Club NPCs HERE

Faithful Faces - Vanilla Hair Remake SMP - Consistency Patches 

I generated these faces using Creation Kit and used SMP-FaceGen-Tool to correct the generated facegen meshes so SMP physics work with Vanilla Hair Remake. All NPCs added by a mod are left in the original intended design except they will simply have Vanilla Hair Remake models with SMP physics.

These are FaceGen meshes and they do not take an ESP slot and are simply compatible out of the box without issue. As long as you load them after the mod you use them for. There are a few exceptions which did need a BSA file due to file size. I put that in a description behind the mod link.

Thanks to TaxEvasionMaster I got permission to make these patches with the Faithful Faces branding.

Detailed explanation:

If you use facegen files that are converted for SMP hair then the NPCs ingame will get the correct hair with no bugs. Physics will only happen if the original hair meshes are made for SMP. If those same hair models dont have SMP hair data your NPCs will still look fine even though they wont get physics. It depends on the hair model data. I dont know exactly how that works as I have not checked if there are extra files or not in the VHR folder structure, or if it is some data in the mesh itself.

Arthmoor Series:

Arthmoor Darkwater Crossing

Arthmoor Helarchen Creek

Arthmoor Keld-Nar

Arthmoor Kynsegrove

Arthmoor Oakwood

Arthmoor Rorikstead

Arthmoor Shor's Stone

Arthmoor Telengard

Cutting Room Floor

Alternate Start

I packed the Arthmoor Series in a FoMod. So you can either go for an AIO approach or choose them seperately.

Schlitzohr Towns:

Schlitzohr Amber Guard

Schlitzohr Dunpar Wall

Schlitzohr Granite Hill

Schiltzohr Granitehall

Schlitzohr Greymoor

Schlitzohr Iggath

Schlitzohr Lainalten

Schlitzohr Laintar Dale

Schlitzohr Neugrad

Schlitzohr New Weynon

Schlitzohr Oakwood

Schlitzohr Reich Corigate

Schlitzohr Riverwood

Schlitzohr Stonehills

Schlitzohr Sunthgat

Schlitzohr Vernim Wood

I packed Schlitzohr Towns in a FoMod. Amol not included as it was not necessary.

Environs:

Abandoned Abodes

Greenwood Shack

Riften Warehouse

Shrines of Talos

Tundra Farmhouse

Whiterun Watchtower

I packed it all in a FoMod. Pick the AIO approach or the sepperate approach. Any Environs mod not included means there were no new NPCs to generate.

Other mods:

A Cat's Life

JK's Solitude Outskirts

JK's Whiterun Outskirts

Settlements Expanded

🤖 AI-enhanced — based on mod data

This patch pack makes NPCs from various mods use SMP hair physics with Vanilla Hair Remake, ensuring consistent hair behavior across the game. With 795 endorsements and 1.4 million downloads, it's a popular choice for modded setups. Last updated in September 2025, it remains actively maintained.

✨ Key Features

Adds SMP hair physics to NPCs from multiple mods using Vanilla Hair Remake
Ensures visual consistency across modded NPCs
High community trust with 795 endorsements and 1.4 million downloads
Actively updated as of September 2025

📊 Pros & Cons

✅ Pros

  • Huge adoption (1.4M downloads) means it's battle-tested by the community
  • 795 endorsements show players genuinely appreciate the consistency it brings
  • Active maintenance (updated Sept 2025) keeps it compatible with current mods

⚠️ Cons

  • Requires Vanilla Hair Remake and SMP to be installed first, adding setup complexity
  • Only affects NPCs from mods included in the patch—coverage may be incomplete
🎯 Is This For You?
For Skyrim modders who use SMP hair physics and want their modded NPCs to match the vanilla hair style. If you're already running Vanilla Hair Remake and SMP, this is a no-brainer. Skip if you don't use SMP or prefer static hair.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have HDT-SMP and Vanilla Hair Remake installed and working before adding this patch, or NPCs will have broken hair.
  • Load this patch after the mods it patches in your mod manager to ensure the hair physics apply correctly.
  • Check the mod's posts section for a list of supported mods—if your NPC mod isn't listed, it won't be affected.

📊 Mod Details

Game
Skyrim Mods
Author
Mechanicalpanda - Leet - TaxEvasionMaster
Version
1.0
Downloads
1,391,988
Endorsements
795
Category
NPC
Created
3/1/2025
Updated
9/9/2025

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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