Exist's Riften - PBR Retexture
🟠 Updated over a year ago⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.5% endorsement rate
- 🏆 #286 of 345 Models and Textures mods in this game by downloads
📋 About This Mod
Simply new textures for Riften and Ratways. They are made based on my tastes, but there was no big inspiration behind it. The textures should be relatively vanilla friendly, although I did not try to replicate the vanilla look, I didn't go crazy either.
The textures mostly use AmbientCG and Polyhaven textures mixed in various ways, and some use vanilla normals/height as a base.
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[]Community Shaders - needed for PBR to work
[
]ParallaxGen - needed to patch your meshes, without it you will just see vanilla texturesRecommended:
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[]SMIM - I only retextured SMIM doors, without it you won't see my door texture
[
]Better Optimized and Fixed Riften Meshes - removed many ugly seams in Riften[]Any other mesh fixes and improvements
[]Any lighting mod, I tested using Lux and ELFX Shadows
[]Azurite 3 or weathers targeting vanilla setups should look good with latest CS
Included in screenshots:
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[]Lighting - Azurite 3, Lux
[]Meshes - SMIM, Better Optimized and Fixed Riften Meshes
[]Textures - Faultier's AIO + clutter + landscapes, Happy PBR Trees
PBR textures FAQ:
[]Uwu whats this?
[]For users, PBR textures react to light more realistically and can combine
features such as glow, parallax and sss on one mesh. A simple but big feature is per-mesh parallax scale, so that even smaller parallax detail can be represented with high quality. For more details or if you are an author, check out the wiki or ask on CS Discord.[]Why are you using PBR? Do you hate ENB users?
[]I started with trying to make textures with complex materials, but after
lots of confusion, no one fully using them (Leo came later) and nobody able to explain how to work with them well, I gave up. On CS Discord I noticed an extremely WIP PBR implementation, and since that was much easier to work with, I spent the last year or so learning and making textures. I hope ENB can eventually also implement PBR, but I understand it is unlikely. I don't hate ENB, but remaking the textures for vanilla/complex material would be a lot of work if I wanted to preserve the same quality. I might do automated conversions to complex material eventually (or maybe Leo can do it for me).[]How do I install a PBR mod?
[]Simply install it as a normal retexture, and then run ParallaxGen. ParallaxGen
will set up your meshes for any parallax/cm/pbr textures you might have. Any mesh fixes and improvements will work, as long as they use vanilla paths and are compatible with vanilla uvs. []Can we do whole Skyrim in PBR?
[]Most of Skyrim is already ret
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[]Lighting - Azurite 3, Lux
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[]SMIM - I only retextured SMIM doors, without it you won't see my door texture
A PBR retexture for Riften and the Ratways, mixing 4K and 2K textures. Popular with 436 endorsements and nearly 95K downloads, last updated December 2024. For Skyrim players wanting higher-fidelity visuals in Riften.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 436 endorsements and 94K downloads
- PBR adds realistic lighting and material response
- High-res 4K textures for close-up detail
⚠️ Cons
- 4K textures can hit performance on lower-end rigs
- PBR requires a compatible ENB or shader setup to see full effect
- May conflict with other Riften overhauls or texture mods
For Skyrim players who want a visual upgrade for Riften with realistic PBR materials. Ideal if you already use an ENB that supports PBR. Skip if you're on a low-end PC or prefer vanilla-style textures.
💡 Beginner Tips
- Make sure your ENB supports PBR textures, or they'll look flat.
- Use a mod manager to easily overwrite and test with other Riften mods.
- If you get performance drops, consider the 2K version if available.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Exist
- Version
- 1
- Downloads
- 94,380
- Endorsements
- 436
- Category
- Models and Textures
- Created
- 12/7/2024
- Updated
- 12/11/2024
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