Dynamic Terrain Deformation skse
🟢 Updated this month⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- ✅ Updated 32 days after the latest game patch — actively maintained
- 🏆 #153 of 163 Immersion mods in this game by downloads
📋 About This Mod
Ground that responds. Real footprints in ground, trail through deep snow, walk on sandy beach, see rain turn dirt into mud below your feet, every landscape responds to you, ruts and blast craters are pressed into the landscape as real
Dynamic Terrain Deformation
Ground that actually responds.
— real displaced geometry —
A standalone SKSE plugin.
What it does
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[]Ground responds - Actors, dropped gear, spent arrows, spells, shouts and explosions press into the terrain. The ground deforms[/]
[]Every surface responds differently - Snow, sand, dirt, grass, mud, ash...etc.[/]
[]Weather based - Rain creates mud, snow accumulates, sun melts snow and drys the land overtime
dynamic and seamless change based on weather[/]
[]"No snow under roof" feature - Tents, bridges, porches and rock overhangs, and the snow stops beneath them. Roads, docks and doorsteps keep their look from your modlist instead of being swallowed in snow[/]
[]Fire melts snow - Campfires, braziers, forges and a torch in your hand melt the snow around them[/]
[]Snow kicked up underfoot - Running/jumping through snow throws flakes in direction of your movement and up when jumping [/]
[]Seasons of Skyrim - supported[/]
[]Blood on snow - turns fighting on snow into Jackson Pollock painting[/]
If you would like to support me you can buy me Ko-fi
Performance
At the shipped defaults, terrain tessellation measures roughly 1. 1 ms of GPU time, depending on how much tessellated terrain is on screen.
mod is intended to work on new and old gpu's
If you are gpu bound you can half the cost of mod by setting in INI TessellationTargetSpacing = 4. 0
Moving it from 2. 0 to 4. 0 roughly halves the cost. It trades fine detail for frames, and it is the first thing to change.
Customize
Save the INI while the game is running and it applies. Alt-tab, edit, save, alt-tab back — no reload, no restart. After settings change, new settings will apply to new trail or footprints so you can easily compare the change old vs new
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[]make your own footprint - tune a few settings and you can make any shape of trail or footprint you want[/]
[]Texture based - can be modified per texture[/]
[]everything you would want to tune is in SKSE\plugins\NMN_DeformableTerrain\A_Base\Surface.ini[/]
[]mod comes with readme.txt explaining everything
Requirements
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[]Skyrim Special Edition or Anniversary Edition pre 1. 7 update[/]
[]SKSE64[/]
[]Address Library for SKSE Plugins[/]
Installation
Install with a mod manager
safe to install and uninstall at any time.
Compatibility
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[]Community Shaders — supported - tested on 1. 8. 4 and Jiaye Build 1. 8. 0[/]
[]ENB — supported - tested on Re-Engaged ENB, Silent Horizon 2 (cabbage), Rudy Enb[/]
[]Seasons of Skyrim — supported.[/]
[]Landscape texture mods and other world — supported.[/]
[]Dynamic Footprints Skse — supported. soon a patch will be released that will make full use of their compatibility[/]
[]Smooth Terrain — Compatible but adds a lot of background work that might put strain on low-end gpu's
best to test with and without Smooth Terrain and if combo affects your fps lower subdivision in Smooth Terrain or set TessellationTargetSpacing = 4. 0 in NMN_DeformableTerrain.ini[/]
[]Blood on snow — supported Dynamic Bloodpool Framework , Sanguine Symphony , Core Impact Framework (CIF) , and any blood textures that are compatible with those mods[/]
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[]Community Shaders — supported - tested on 1. 8. 4 and Jiaye Build 1. 8. 0[/]
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[]make your own footprint - tune a few settings and you can make any shape of trail or footprint you want[/]
📊 Mod Details
- Game
- Skyrim Mods
- Author
- NearMidnightNow
- Version
- 1
- Downloads
- 52
- Endorsements
- 3
- Category
- Immersion
- Created
- 9/21/2026
- Updated
- 9/21/2026
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