Dwemertech - Magic of the Dwarves No Questline
⚪ Last updated 2017⚠️ Install Order · 5 steps
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🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #34 of 78 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Port version of Enai Siaion . This version is without the questline and everything is in Markarth Calcelmo.
This is a port version from original Skyrim done with EnaiSiaion's permission. This is the NO quest version. The desricption below is from the original mod from Skyrim. The Meld spells might not wrok just like in the port version of KakerMix. This is compatible with Ordinator SSE. But it may have some problems with Path of Sorcery SSE. If the game CTD it may be due to other perk mods that modify the magic perk tree.
Dwemertech - Magic of the Dwarves
Dwemertech features a questline with several voiced characters revolving around the planned return of the Dwemer to Nirn. Your reward for intervening are 42 unique Alteration, Destruction and Restoration staves and associated spells and 14 bionic upgrades. Playtime 1-3 hours. majGsXlkpJo
Features
- []42 all new custom Alteration, Destruction and Restoration spells. []Questline based on expanded TES lore. []3 voiced main characters. []An epic Dwemer base set on Masser. []An elaborate questline. []Configuration options available in the Dwemertech MCM if SkyUI is installed (SkyUI not required to use Dwemertech).
- Optional: the "Spells of Dwemertech" version of Dwemertech does not contain the questline but offers the various schematics and bionics for sale at Calcelmo in Markarth.
The escape of the Dwemer
Two surviving Dwemer scientists on Masser are hatching a plan to bring the Dwemer back from the mysterious place they were drawn into. Do you help them or are you in it for the loot or the killing? All you need to do is reach skill level 40 in Alteration, Destruction or Restoration and cast a spell. You will be contacted...
The quest is designed to blend in with the vanilla game and features advanced mechanics and voiced actors with their own custom gear, set in and around a highly advanced Dwemer outpost on one of Nirn's moons.
When you reach a certain point in the quest, you can purchase schematics from Cuomac. Schematics are used as base materials to create mechanical staves at a Forge. Staves can then in turn be converted into transcripts, which are the technological version of spellbooks. You can also purchase bionics, which grant a permanent passive bonus when used.
Upon completing the quest, enemies may periodically teleport to Nirn in random places when you use Dwemer spells. Deal with the disruption for a nice reward. By using certain bionics, you can trawl Dwemer ruins, find scientifically interesting objects and beat the valuable components out of them.
Note: You can only buy schematics and bionics up to your corresponding s
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Enai Siaion
- Version
- v1
- Downloads
- 4,777
- Endorsements
- 168
- Category
- Magic - Spells & Enchantments
- Created
- 7/25/2017
- Updated
- 7/25/2017
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