dunPOISoldiersRaidOnStart Script Tweak
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (7 images)
🔍 Analysis
- 👍 0.2% endorsement rate
- 🏆 #90 of 156 Bug Fixes mods in this game by downloads
📋 About This Mod
The dunPOIReachForswornRaidQST quest is about two soldiers attacking a small Forsworn camp.
https://elderscrolls.fandom.com/wiki/Forsworn_Camp:_Reachwater_River
The quest/event is supposed to start when you get near the camp and should stop when you go away.
Usually it starts when you walk along the road minding your own business and don't even notice the not-so-visible place, and of course you have no idea that something has started behind your back.
Sometimes (often, in my game) the script dunPOISoldiersRaidOnStart doesn't stop looping and stays active in the save game, and the dunPOIReachForswornRaidQST quest keeps running.
While the original script and quest look fine and should work as intended, for some reason they not always do.
Another smaller issue I noticed: If you leave the camp and the cell unloads, and then you get back while the Forsworn are dead or not-yet-respawned, two new soldiers pop up and stand there like idiots.
This has been taken care of, too.
If you're not starting a new game, you should install this while away from the Reach.
Then (again, if you're not starting a new game with the fix already installed) approach the camp at least once (when you happen to be there, no hurry) so that you see the soldiers spawn and start fighting. This is because I don't want to add extra code just to check and auto-stop the quest -- it would be redundant when starting a new game or for those who don't have the quest stuck.
After that you might still have a surplus of soldiers, survivors from previously-botched events.
If there are any, you can select them in the console and -- after making sure that their ID begins with FF -- enter MarkForDelete.
Or leave them alone; I suppose they'll die sooner or later -- everyone does.
This bug fix mod addresses the dunPOISoldiersRaidOnStart script and the dunPOIReachForswornRaidQST quest, likely preventing issues with Forsworn raids triggering incorrectly. It's a lightweight ESP-FE plugin with high community trust (2,871 endorsements) and frequent downloads, last updated in 2022. For Skyrim players experiencing raid-related bugs, this is a reliable fix.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved fix with 2,871 endorsements—clearly solves a real problem for many players.
- Huge download count (1.7M) shows it's widely used and trusted.
- ESP-FE means it won't bloat your load order or cause conflicts.
⚠️ Cons
- Last updated in 2022—may not be compatible with the latest Skyrim version or other mods that touch the same quest.
- No compatibility notes provided, so you'll need to test with your mod list.
For Skyrim players who've encountered Forsworn raid quest bugs or want to prevent them. Also for modders who want a clean, lightweight fix without extra features. Skip if you're on an older game version or don't care about this specific quest.
💡 Beginner Tips
- Place this mod near the end of your load order to ensure it overrides any conflicting scripts.
- If you use a mod manager, let it handle the ESP-FE plugin—it's designed to be safe.
- Check if your other mods modify the same quest (dunPOIReachForswornRaidQST) to avoid conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- tarlazo
- Version
- 1.0.0
- Downloads
- 1,655,951
- Endorsements
- 2,871
- Category
- Bug Fixes
- Created
- 2/1/2022
- Updated
- 2/1/2022
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