Diverse Racial Skeletons for Mu Skeleton Editor
⚪ Last updated 2024⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.6% endorsement rate
- 🏆 #21 of 21 Races, Classes, and Birthsigns mods in this game by downloads
📋 About This Mod
This mod replicates the changes made by FK's Diverse Racial Skeletons/Racial Body Morphs Redux as Mu Skeleton Editor and SkyPatcher configs. Using this mod instead of those mods for the skeleton and race heights edits means there will not be conflicts with other custom skeletons (for example, there will be no conflicts with Vera's Female Skeleton and changes made by that mod will apply to all races) or conflicts with other mods that edit race records (for example, mods that edit starting perks). It also makes the changes made by FK easier to modify than the original mod for any personal preferences.
Requirements for changing the skeletons:
-
[]Mu Skeleton Editor version 0. 6. 1 or newer (or v0. 4. 3 if for some reason you need to run an older version)
[
]XPMSSE (with or without scripts, doesn't matter)
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[]SkyPatcher is required for changing racial heights
[
]The default config that is enabled uses the heights from Morrowind, which is what FK's DRS originally used. There are other configs available in the SKSE/Plugins/SkyPatcher/disabled_configs_only_use_one/ folder, so if you want to use the heights from Racial Body Morphs or if you want to make your own changes to the vanilla heights you can edit those files, just copy them to the SkyPatcher/race/ folder to use them and delete the one that is already there. - The first version of this mod used to have a Synthesis patcher for changing racial heights. This is no longer supported, but the patcher is still available if you really want it.
Do not run this mod with FK's Diverse Racial Skeletons/Racial Body Morphs activated, the skeleton changes will be replicated twice and characters will look extremely odd.
Massive credits to the original creators of FK's DRS and RBM, fairkauri (FK) and OnHolyServiceBound respectively, as well as others credited by them including Trainwiz and Groovtama et al. at the XPMSSE team. The in-game screenshot on the mod page is from FK's DRS mod page.
Additional credits are owed to Acro748 for creating MSE, helping with my configs, and fixing a bug I found.
v0. 1 v0. 2 v0. 3 (maybe I actually should be doing more testing) has no issues as far as I know, but I was somewhat lazy and didn't do much testing. I trusted that FK's changes were documented properly in the original mod, let me know if you notice any discrepancies between FK's DRS and this mod.
This mod converts FK's Diverse Racial Skeletons/Racial Body Morphs Redux into Mu Skeleton Editor configs, allowing players to apply racial body morphs to their characters. It's for modders and players using Mu Skeleton Editor who want diverse racial skeletons without the original mod's dependencies.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid community support with 315 endorsements and over 56k downloads
- Brings a popular mod's features to Mu Skeleton Editor users
- Active development as of June 2024
⚠️ Cons
- Requires Mu Skeleton Editor to function, which may be an extra dependency
- Only replicates existing mod, not original content
- Potential compatibility issues with other skeleton mods
For modders and players who use Mu Skeleton Editor and want racial body morphs without the original mod's requirements. Skip if you don't use Mu Skeleton Editor or prefer the original mod.
💡 Beginner Tips
- Ensure you have Mu Skeleton Editor installed and configured before adding this mod.
- Load this mod after other skeleton mods to avoid conflicts.
- Test in a new game or on a test character to see the racial morphs in action.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Geotan
- Version
- 0.3
- Downloads
- 56,319
- Endorsements
- 315
- Category
- Races, Classes, and Birthsigns
- Created
- 10/15/2023
- Updated
- 6/30/2024
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