Dawnguard Rune Axe Bug Fix

⭐ ⭐ (751 endorsements) 📥 56,082 downloads 📌 v1.0 📅 4/29/2021
⚪ Last updated 2021

By AndrealletiusVIII · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/29/2021 📅 Created: 4/29/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #86 of 92 Bug Fixes mods in this game by downloads

📋 About This Mod

Description

The Dawnguard Rune Axe is a really cool axe with a some unique effects. (Camelworks even made a video about it.) Unfortunately, it has some issues, namely the following ones that I'm attempting to fix here:

  • [] The undead counter doesn't always reset properly at 5 AM.

    [] Raising undead thralls yourself and killing them will also count as increasing the undead counter.

    [] At 100 kills, the Axe's enchantment will deal no damage. Getting another kill will set the damage to 100.

    [] Incorrect keywords/visual effects.

    [] Tempering the axe at a grindstone will make the counter to no longer reset.

    In this tweak, I attempt to fix all of these issues, by changing the following.

    • [] Removed the original script and used a new hidden quest to more accurately calculate the reset at 5 am part and make it still apply when being tempered.

      [] Added an option to make conjured undead no longer count. (see below how to customize that part.)

      [] Instead of incrementing the damage by 10, per 10 undead killed, I changed to 1 extra damage each undead killed. The cap is still 100.

      [] Added proper keywords/visual effects, to reflect other sun damage effects.

      This mod uses an ESLified ESP (also called ESPFE), so I doesn't count towards the 255 ESP/ESM limit.

      Customization

      You can customize the 2nd point (so conjured undead still count) by using the following console command:

      set DGRuneAxe_RaisedUndeadAlsoCount to 1 (default is 0)

      Setting this to 1 means raised undead will still count towards the counter. Any other value will mean they won't.

      Requirements

      • []Unofficial Skyrim Special Edition Patch -> Don't try to remove this dependency. As it will break the mod.

        Alternative mods

        • Dawnguard Rune Axe fix: This mod is nice lightweight alternative.

          Q: Does installing/updating/uninstalling on an existing save work?

          A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

          Q: Is this compatible with <insert mod>?

          A: I don't know by heart. You might need to check yourself.

          Q: Will you make a patch for <insert mod>?

          A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

          Q: I have a sugges

🤖 AI-enhanced — based on mod data

A bug fix mod for Skyrim's Dawnguard Rune Axe, addressing issues with the weapon. With 751 endorsements and 56,082 downloads, it's a community-trusted fix for a specific annoyance. Last updated in April 2021, it remains a go-to for players experiencing the axe's bugs.

✨ Key Features

Fixes the Dawnguard Rune Axe, a weapon from the Dawnguard DLC.
Targets bugs that affect the axe's functionality or visual appearance.
Simple installation, likely a plugin or mesh/texture replacement.
Active community support with 751 endorsements.

📊 Pros & Cons

✅ Pros

  • Community-approved fix with 751 endorsements and over 56k downloads.
  • Solves a specific, annoying bug that many players encounter.
  • Lightweight and focused—doesn't overhaul anything else.

⚠️ Cons

  • Last updated in 2021, so it may not be compatible with the latest Skyrim patches or mods.
  • Only addresses the Rune Axe—if you don't use that weapon, this mod is useless.
  • Potential conflicts with other mods that alter the same weapon or its effects.
🎯 Is This For You?
For Skyrim players who've been frustrated by the Dawnguard Rune Axe's bugs and want a quick fix. If you rarely use that weapon, you can skip this—it's purely a bug fix with no new content.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the Dawnguard DLC installed, as the axe is from that expansion.
  • If you use a mod manager like Vortex or MO2, install this mod through it to keep your load order clean.
  • Place this mod low in your load order to ensure it overrides other mods that might affect the axe.

📊 Mod Details

Game
Skyrim Mods
Author
AndrealletiusVIII
Version
1.0
Downloads
56,082
Endorsements
751
Category
Bug Fixes
Created
4/29/2021
Updated
4/29/2021

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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