Critical Hits Recalculated - SE and VR
⚪ Last updated 2018⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #87 of 131 Gameplay mods in this game by downloads
📋 About This Mod
This mod recalculates the way critical damage is quantified and applied in Skyrim so that it levels with your character and is appropriate to the weapon being used. In short, this fixes Skyrim's broken Critical Hit system. Updated for
Description
=======================
I was tired of the broken Critical Hits system in Skyrim. Vanilla critical hits are based on a calculation that uses a weapon's base stats (regardless of leveling, upgrades, or enchantments). After level 10 or so, the system is useless.
I decided to re-work this problem without scripts. Critical Hits are now based on your Stamina level, which should increase as you level up.
--Critical Damage--
Critical Damage is now based on your stamina level. This was the only way to synthesize "leveling up" without using scripts. The more points you have in stamina, the more damage your critical hits will do. Daggers do the least critical damage and Warhammers do the most. The better type of weapon material you have, the
more critical damage it will do. (An iron dagger does less critical than a daedric one).
Critical Damage in this mod is calculated as: Weapon Crit effect Multiplier (Fixed Percent) Stamina = Extra Damage Applied.
(How I determined the fixed percent, if you are interested, is explained at the end of this document)
Example: An Iron Dagger has a base critical effect multiplier of 2, base damage of 4. Let's say your stamina at character level 3 is 110. Your
damage for your critical strike will be 2 . 0825 110 = 18. 15. That's (dagger's crit effect mult my calculation your stamina) = 18. 15 extra damage.
INSTALLATION
=========================
Copy to Skyrim DATA directory, or install with MO2 or NMM as usual.
After loading your game, check your Active Effects - you should see the mod listed there.
SPECIAL THANKS
to Sthaagg for creating the script that adds the perk.In the optional files I have included a patch for Valdr's lucky dagger, which becomes massively overpowered once this mod is installed. The patch changes Valdr's dagger to have slightly more damage than a steel dagger and have slightly more combat speed compared to a normal dagger, but removes the increased crit hit chance. There is also a texture file which gives it a shinier look so that you can tell it apart from a normal steel dagger.
Also in the optional files: A different hierarchy of crit damage, by popular request. From most critical damage to least: Daggers, sword,s, waraxes, maces, bows, greatswords, warhammers, battleaxes.
====Calculations====
For those interested, I will explain my calculations:
As for the fixed crit percentage amount, I based it first off of a multiple of stamina and then worked backwards. I started with a set of weapons that I modified to have a crit damage of 1. Then I set the multiplier fields in the perks to multiples of stamina. (. 25 for daggers, . 50 for swords, 1. 5 for warhammers, so on). I adjusted these numbers until it did what I wan
📊 Mod Details
- Game
- Skyrim Mods
- Author
- AshAuryn
- Version
- 1.01
- Downloads
- 4,617
- Endorsements
- 230
- Category
- Gameplay
- Created
- 7/26/2018
- Updated
- 8/1/2018
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Skyrim commands, item IDs, and more.
Keep browsing — more Skyrim mods await