Creature Lipsync Animation Project (CLAP) SSE

⭐ ⭐ (150 endorsements) 📥 30,064 downloads 📌 v0.49 📅 7/25/2024
⚪ Last updated 2024

By deleted74737258 · Animation

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/28/2024 📅 Created: 7/25/2024
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.5% endorsement rate
  • 🏆 #70 of 113 Animation mods in this game by downloads

📋 About This Mod

LE Mod Page

This mod, being at a somewhat early stage, aims to mimic the way phoneme AKA lipsync is originally implemented for dragons and hagravens in the vanilla game, extending this feature to more creatures, especially the ones who talk. You could say I'm an anti-ventriloquist when it comes to such elements being absent, because I always wanted certain creatures like Sinding, Barbas or Harkon to actually move their lips or jaw when they speak. And this is an idea I always wished to bring to life, before I even created Monster Facial Animation and I was slowly exploring my knowledge in modding over the years. Thing is, this is meant to work as a less flawed alternative to MFA, there may be things I wish I could've fixed for that mod if I hadn't spontaneously closed my old account out of social anxiety. But don't get me wrong - MFA can still run alongside CLAP for those who either prefer the more detailed facial morphs, or would rather not uninstall it mid-game.

So what makes this different from MFA? MFA separates the headparts from the body and implements them as facegen headparts with hand-made tri morph files, and I know people experienced loads of conflicts with that one before, like the headparts overlapping with an inanimate one, or straight-up headless, some may have also experienced ear- or jaw stretching.

CLAP works more smoothly by baking phoneme animations into a creature's behavior files, mainly animating the jaw node, and all one would need to do is make sure that the races' phoneme data matches the one of the hagraven race (or dragon races, with the "Lip"-prefix specifically), it's easy to just copy (drag-and-drop) that over to the race of your choice in xEdit. Basically, regardless of what skin replacers you use for the supported creatures, phoneme animation can be applied without having to devote your time to create any tri files from scratch, depending on the mesh.

Another things CLAP does is adding silent .fuz files to existing creature "dialogue", such as on-hit and attacking, which will in turn make the jaw animate.

Bonus: I voiced Barbas' "Woof." lines and the draugr's lines for Fire Breath shout just in case (generated with 11labs)

CLAP also features optional compatibility for FNIS Creature Pack, by replacing the template txt files.

CLAP practically also supercedes Werewolf Eyetracking Behavior because that has also been implemented to the werewolf behavior file.

List of creature behaviors I covered in vanilla:

  • []Werewolves and Werebears

    []Canines (Dogs, Wolves, Foxes, Huskies, Death Hounds)

    []Draugr and Skeletons

    []Vampire Lords

    And here are the mods I've patched and added to the CLAP patch collection:

    [*]Mortal E

🤖 AI-enhanced — based on mod data

CLAP adds phoneme-based lip-sync animation to vanilla creatures in Skyrim Special Edition, so they appear to speak or cry with proper mouth movements, similar to dragons and hagravens. This is a niche animation mod for players who want more lifelike creature interactions. With 150 endorsements and 30,064 downloads, it has a modest but active following.

✨ Key Features

Adds phoneme animation to vanilla creatures when they speak or emit cries
Brings creature lip-sync in line with existing dragon and hagraven animations
Targets multiple vanilla creatures for improved immersion

📊 Pros & Cons

✅ Pros

  • Decent download count (30k) shows real interest in creature animation polish
  • Fills a niche gap—most creature mods ignore lip-sync, so this stands out
  • Lightweight concept: no new assets, just animation tweaks, so performance impact is minimal

⚠️ Cons

  • Only 150 endorsements relative to downloads suggests mixed reception or compatibility issues
  • Author deleted their account, so no future updates or support are coming
  • May conflict with other creature animation overhauls that alter the same behaviors
🎯 Is This For You?
For Skyrim players who notice and care about creature mouth movements during dialogue or cries—immersion seekers who want dragons and hagravens to not be the only ones with lip-sync. Skip if you're fine with vanilla creature animations or prefer gameplay-focused mods.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this is an animation mod, make sure to place it after any mods that change creature skeletons or animations in your load order to avoid conflicts.
  • If you use a mod manager, enable preview or check the mod's files to see which creatures are affected before installing.
  • Test with a creature that speaks (like a dragon priest) to verify the lip-sync works as intended.

📊 Mod Details

Game
Skyrim Mods
Author
deleted74737258
Version
0.49
Downloads
30,064
Endorsements
150
Category
Animation
Created
7/25/2024
Updated
7/28/2024

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