COTN Falkreath - Unique Texture Paths

⭐ ⭐ (146 endorsements) 📥 3,683 downloads 📌 v1.0 📅 11/23/2021
⚪ Last updated 2021

By Repzik · Models and Textures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/23/2021 📅 Created: 11/23/2021
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #110 of 158 Models and Textures mods in this game by downloads

📋 About This Mod

COTN Falkreath redirected to custom texture paths for its own dedicated textures. Placeholder vanilla textures included, no custom textures.

COTN Falkreath uses vanilla textures from Farmhouses, Whiterun, Solitude, Windhelm, and Riften. These are very disparate textures, and many modders have an extremely wide variety of texture replacers that we use, some hand sorted from various different packs. With such a setup vanilla texture paths comprised of various cities looks fairly terrible.

I have manually redirected all the textures in COTN Falkreath to a custom folder. I have built my own custom texture pack using other's resources which you can see as pictured. I have not included these textures due to permissions issues, instead I may go back through my resources and figure out where I compiled these from and post links/seek out permissions. I have instead included vanilla textures in the new folder so you know what to replace.

The optional file consists of an optional addition I made for the patched COTN Falkreath for JK's Skyrim. This includes vanilla farmhouse pieces (using open permission SMIM resources where applicable, otherwise uses vanilla meshes) replaced to my custom texture path fields. Nearly everything is replaced for a consistent look through all parts.

This was a lot of work, hence my lack of desire to make a non JK dependent version of my addon part. To put the amount of work this was into perspective, each COTN interior mesh part is partitioned hundreds of times, in some cases thousands. That's a lot of copy paste. I'm sure there's an easier way to do it, but my laziness ensured I manually replaced all paths in nifscope. Ouch.

FULL Texture Path Documentation: Reference for what each texture replaces:

[]dullmetalbronze: Replaces bronze parts, particularly on watch towers. I have not remapped parts that use vanilla cubemaps (those parts will use my custom diffuse/normal path, but will use vanilla path cubemap).

[]Farmhouse01: This replaces door frame parts, mostly in the vanilla jail basement. Relevant for the JK verison patch primarily, maybe for a few other parts as well.

[]HHFloor01: Many stairs, stone floors, etc. Various stone trimmings as well.

[]HHSteps01: Only for exterior Hrothgar stairs in JK plugin.

[]HHSteps02: Primarily for exterior Horthgar stairs in JK plugin, may be used a few times elsewhere.

[]Riftenhouseplanks01: Various wood panelings on most COTN architecture pieces.

[]Riftenlogsiding01: Various wood panelings on most COTN architecture pieces.

[]Riftenplazabrick02: Used on the gate/wall defences as both the ceiling and floor.

[]RiftenSiding01: Various wood panelings on most COTN architecture pieces.

[]Riftenstonewalledge01: Don't recall where this is used, if it is used at all.

[]Rope01, used throughout on various houses. Used in farmhouse pieces in JK plugin.

[]sroofslate: Used on some roof parts.

[*]stonefloor01: used wherever farmhouse stone floor would've been used in vanilla farmhouse

📊 Mod Details

Game
Skyrim Mods
Author
Repzik
Version
1.0
Downloads
3,683
Endorsements
146
Category
Models and Textures
Created
11/23/2021
Updated
11/23/2021

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