Conduit - Short-term Weapon Infusions
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #5 of 12 Magic - Gameplay mods in this game by downloads
📋 About This Mod
Alternate game editions: XBox
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Main Features
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[]Works in both SE/AE and VR.
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]Only one spell can be conducted at a time. Conducting a new one will end the old effect.[]The conduction has a cost but does not consume the spell in any way (you can keep casting the spell afterwards).
[]The conduction is short-lived and is intended to be a frequent part of combat (used every 10-20s).
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[]The conduction will overlay on top of existing enchantments on the weapon so you can use it with any weapon (even Bound ones). The short duration and cost for each application balances this "double enchantment" advantage.
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]You can conduct any modded spell into the weapon as long as it has the correct "keywords" for the category (e.g. "fire damage"), which you can expect all of them to have. This does include Spellsiphon drawn spells as well.[]Weapons thrown with Weapon Throw VR will trigger conducted effects.
How to apply it
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[]In SE/AE: Use the "Conduit" Power with a weapon and a spell in your hands. This Power is learned from a book ("Conduit Research") bought at most spell vendors or from the MCM. There's also a setting you can turn on that auto-casts Conduit when you equip it and then auto-reequips your previous Power/Shout in the slot. So you can "conduct" with just 1 hotkey press (or menu click) without disrupting your equipped stuff at all.
[]In VR: Grab the weapon with your spell hand using the HIGGS VR dual-grip feature. The SE Power option exists in VR too if someone wants it.
Details & Design Goals
[]Conduction effects are not just simple vanilla mechanics. Don't expect to see just "does X fire damage" here. All of them have some additional characteristics to make them more interesting to use in the long run.
[]Control effects are used very sparingly, if at all, to not have a too heavy impact on combat balance (these are effects like paralyze, knockdown, stagger, fear, etc.). If these effects are used, they have a strict cooldown to give the enemy a chance.
[]Only one conducted-strike-effect can exist on an enemy at a time. Hitting an enemy again after conducting a different spell will remove any remaining old effect from them. This is to encourage the system being used to tactically pick the best conduction for the situation or the
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[]In SE/AE: Use the "Conduit" Power with a weapon and a spell in your hands. This Power is learned from a book ("Conduit Research") bought at most spell vendors or from the MCM. There's also a setting you can turn on that auto-casts Conduit when you equip it and then auto-reequips your previous Power/Shout in the slot. So you can "conduct" with just 1 hotkey press (or menu click) without disrupting your equipped stuff at all.
Conduit lets you channel spells through a weapon held in your other hand, adding temporary spell-based effects to attacks. It's a gameplay mod for Skyrim that blends magic and melee combat, with 9,865 endorsements and 3.2M downloads. Last updated in September 2022.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 9,865 endorsements and 3.2M downloads.
- Adds a fresh hybrid combat style for spellsword builds.
- Simple concept that layers on existing mechanics without overhauling the game.
⚠️ Cons
- Last updated in 2022 — may need compatibility patches for newer Skyrim versions.
- Requires a free hand for spells, so it won't work with two-handed weapons or shields.
For spellsword players who want to mix magic and melee without switching between them. If you enjoy hybrid combat and want a new layer of strategy, this is a must-try. Skip if you prefer pure melee or pure magic builds.
💡 Beginner Tips
- Test with different spell schools (fire, frost, shock) to see how each affects your weapon.
- Pair with a spell that has a lingering effect, like a cloak spell, to maximize the infusion.
- Make sure your load order places Conduit after other combat overhauls to avoid conflicts.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Arctal
- Version
- 2.7
- Downloads
- 3,205,535
- Endorsements
- 9,865
- Category
- Magic - Gameplay
- Created
- 11/10/2021
- Updated
- 9/20/2022
🔧 How to Install Skyrim Mods
Download from Nexus.
📖 Full step-by-step install guide for Skyrim →
Visit the official mod page for specific installation instructions for this mod.
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