Comprehensive Attack Rate Patch - SKSE
🟡 Updated this year⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #58 of 156 Bug Fixes mods in this game by downloads
📋 About This Mod
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[]SKSE based, no esp
[
]Aims to be installed at any time and no changes persisting in saves[]Caps Attack Speed to a minimum, as well as an opt-out maximum
[]Fixes weapon speed not updating for unarmed combat as well as creatures
[]Designed to be compatible with other WeaponSpeedMult patches, and even tested with multiple on at once
Other Important Questions
Q: Is this compatible with AE/SE/VR?
A: It is compatible and tested with SE(1. 5. 97) and AE (1. 6. 640. 0) similar to AVG my last project, but also similar to it in that it is not functional on VR. I don't hate VR users I swear, I just don't have the game or the facilities to test it yet.
It's been brought to my attention that VR weapon speed works a lot different than on flatrim. In light of that I'll take this off my list of worries for now until further reason has been given to pursue it.
Q: Is this compatible with X Weapon Speed Fix?/Should I just remove X Weapon Speed Fix?
A: The long answer
The answer unless stated otherwise, it's very likely compatible. Most fixes set the base value, or grant a spell that increases the weapon speed. Both are accounted for.
The answer should you remove your current weapon speed fixes is more or less yes/no/maybe/its complicated. While effects based changes are managed, this is only while they're effects. Should you pull them from your game without uninstalling them first, the changes will remain in your game.
There's no way to simple fix this exactly, because recoverable spell changes can go to either permanent or temporary pools for the actor value, with permanent being the same pool that mod actor value uses. Meaning, there's no way to tell if it's from an improperly removed effect, or mod increased value.
So if the speed mult fix has an uninstall functionality to disable it's changes for all npcs it's currently affecting, then the answer is you can. If not, I'd stick with it. Either way, it will make no difference what so ever.
The short answer
Yes it's compatible, and unless you remove all the effects first you likely remove the fix. I simply cannot speak for the respective mods uninstall processes.
[]Forces t
A comprehensive bug fix mod for Skyrim that addresses weapon attack rate issues via SKSE. With over 6,000 endorsements and 2.2 million downloads, it's a highly popular solution for a common problem. Last updated in February 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (6,025 endorsements, 2.2M downloads)
- Actively updated (Feb 2026)
- Targets a core gameplay bug that many players encounter
⚠️ Cons
- Requires SKSE, so not for console players
- May conflict with other mods that alter weapon speeds
- No detailed feature list provided, so you'll need to test in-game
For PC Skyrim players who are tired of inconsistent attack speeds and want a reliable fix. If you're already using SKSE and mods, this is a no-brainer. Skip if you're on console or prefer minimal modding.
💡 Beginner Tips
- Make sure you have the latest SKSE version installed and that your game is up to date.
- Use a mod manager like Vortex or Mod Organizer 2 to install and manage this mod easily.
- Check for compatibility with other combat or animation mods that might alter attack speeds.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- NoahBoddie
- Version
- 1.1.2.15
- Downloads
- 2,228,583
- Endorsements
- 6,025
- Category
- Bug Fixes
- Created
- 4/11/2023
- Updated
- 2/3/2026
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