Compliments and Insults
⚪ Last updated 2019⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #37 of 96 NPC mods in this game by downloads
📋 About This Mod
Please consider downloading BrokenDeer's Tweaks for this mod here!
I am no longer updating this mod, but BrokenDeer has uploaded some (honestly very much needed) fixes. You will need the main file from this page as well as his file.
Cheers and thanks for all the downloads - Never thought so many people would be interested in my first experiment into modding. Happy roleplaying!
What does this mod do?
This mod adds two new dialogue options to most generic NPCs, "Compliment" and "Insult". Once per day, complimenting an NPC has a small chance to increase their disposition towards you - if it succeeds, they will become friendly towards you. Similarly, insulting an NPC has a small chance to decrease their disposition. They are more likely to have an effect (positive or negative) based on your Speech skill. In addition, once per day (per person) complimenting or insulting will give you a small amount of Speech XP.
You can continue to compliment/insult someone after the first one each day, but there will be no gameplay effects until the next day. This prevents the player from just spamming "Compliment" to get someone to instantly like you, etc. The idea is that if you say nice things to the same people over time, they start to get to know you and like you more; the opposite thing happening for insults. Of course, maybe you drop a SICK BURN on someone and they instantly dislike you, or you give an amazing compliment that was exactly what they wanted to hear and they like you instantly. You're more likely to pull this off if you have a high Speech skill, but it's still not guaranteed.
Why did you make this mod?
Some background - I was inspired by an Oblivion mod I used back in the day, Persuasion Overhaul by Strategy Master. That mod replaced the unimmersive "persuasion wheel" in Oblivion with the option to joke, coerce, admire, and boast separately, which each having different effects based on the person. What I found myself doing was roleplaying my character by trying to flatter people, joking around, and threatening folks whenever it seemed fitting.I realized that when it comes to roleplaying a certain character, you're really limited by your character's actions and dialogue options.
Take the infamous Nazeem. Why do so many people love murdering the guy? Because he acts like an asshole and there's no good way to react other than punching him, which tends to result in his death. C'mon, I hate the guy too but a bit of sass doesn't deserve death. He deserves to be sassed right back. Now you can do that.
Similarly, say your character is more of a people person. Maybe they're a kindly old lady or a noble paladin. How do you make friends with your neighbors? With a cheerful greeting, some small talk, or
Compliments and Insults adds two new dialogue options to most generic NPCs in Fallout 4, allowing you to compliment or insult them once per day for a chance to alter their disposition based on your Speech skill. It also grants Speech XP for daily interactions. The mod is no longer updated, but a community patch by BrokenDeer provides necessary fixes.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 501 endorsements and over 9,000 downloads, showing it's a well-received mod.
- Adds a simple yet immersive way to build relationships with NPCs, inspired by Oblivion's Persuasion Overhaul.
- Speech skill matters—high Speech makes your compliments and insults more effective, rewarding investment in the skill.
⚠️ Cons
- The mod is no longer updated by the original author, so you'll need to grab BrokenDeer's Tweaks for essential fixes.
- Only affects generic NPCs, so named characters and companions are likely unaffected, limiting its scope.
- The once-per-day limit per NPC might feel restrictive if you want to quickly improve relations with a group of NPCs.
For Fallout 4 roleplayers who enjoy building relationships with NPCs through dialogue and want a lightweight alternative to full persuasion overhauls. It's also great for Speech-focused characters who want more ways to use their skill. Skip if you're looking for major gameplay changes or interactions with named characters.
💡 Beginner Tips
- Make sure to download both the main file from this page and BrokenDeer's Tweaks, as the original mod has bugs that the tweaks fix.
- Use a mod manager like Vortex or Mod Organizer 2 to keep track of the two files and ensure proper load order.
- Since the mod affects generic NPCs, test it on a random settler or guard first to see how disposition changes work before relying on it in important interactions.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- saintcrazy
- Version
- 1.1
- Downloads
- 9,179
- Endorsements
- 501
- Category
- NPC
- Created
- 4/20/2019
- Updated
- 4/25/2019
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