Common Injuries of the Everyday Adventurer - A Simple Wounds Addon

⭐ ⭐ (182 endorsements) 📥 406,300 downloads 📌 v1.4 📅 2/1/2025
🟠 Updated over a year ago

By CinamonPizza · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 2/23/2025 📅 Created: 2/1/2025
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 Wounds Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #13 of 99 Gameplay mods in this game by downloads

📋 About This Mod

Wounds is a wonderful mod, adding an injury system into the game that requires actual time and effort on the players part to heal anything from small bruises to broken legs. This mod was created to address the one point of question I have with the original mod, being the players immediate knowledge on how to treat their injuries. Yes, it can be argued that any old schmuck knows you should probably put a splint on an arm that's bent out of shape or to pour their mead on their scrapes to prevent infection, but I like making my own life and others lives harder, dammit!

What does the mod do?

In short, you will no longer have immediate access to the Treat Wounds ability that Wounds provides. You can still get injured and you will still suffer the consequences of leaving your injuries untreated, but now you will no longer have the prior knowledge needed on how to treat your injuries. Instead, you'll need to do your research on how to treat your wounds properly.

Thankfully for you, a new book has been introduced into the world, entitled Common Injuries of the Everyday Adventurer. The book not only serves as an in game explanation of the systems Wounds introduces, but will grant the Treat Wounds power to the player when they read it for the first time, allowing them to... well, treat their own wounds! This book can normally be found inside all major temples, including the one in Raven Rock and in Bruma. To see the book distributed to vendors as well, I would recommend you pick up Container Item Distributor. You do not need to carry the book on you to have access to the power, you simply need to read it.

Don't worry, if your character needs an immersive reason to pick up and read the book, one has been provided! You'll find that soon after you sustain your first injury, no matter how minor or major it is, the courier will soon approach you and hand you a flyer tailored to if you're in Skyrim, Solstheim, or Bruma. Don't worry, he won't come after you if you have already read the book before you get your first wound.

Compatibility

Any mod that changes the interior of the Temple of Dibella, Temple of Mara, Temple of the Divines, Temple of Kynareth, Temple of Talos, and the Temple in Raven Rock may need a patch to prevent the book from spawning in the void or clipping into objects. Mods that modify how the Courier work (mainly the WICourier Quest) may also impact his ability to deliver the flyers to you.

This mod was created for the 4. 0 SSE Release of the Wounds Mod. I can not guarantee it's functionality for LE and Older Versions of the mod. If you would like to try and port this mod from SE/AE to LE, you are welcome to do so so long as proper credit is given.

How to (Un)Install

To Install: Install with your preferred Mod Manager. Ensure my plugin loads AFTER Wounds. Do

🤖 AI-enhanced — based on mod data

A small immersive addon for the Wounds mod that gates the Treat Wounds power behind finding a new book in the world, instead of immediate access. ESL flagged with CID and Bruma compatibility, it adds a progression element for players who want a more grounded experience.

✨ Key Features

Prevents immediate access to the Treat Wounds power, requiring discovery of a new book.
ESL flagged for efficient mod slot usage.
Compatible with CID and Bruma.
Designed as an addon for the Wounds mod.

📊 Pros & Cons

✅ Pros

  • Adds meaningful progression to wound treatment, making early game more challenging.
  • ESL flagged means it won't eat your mod limit.
  • Compatibility with CID and Bruma is a plus for those using those mods.

⚠️ Cons

  • Requires the base Wounds mod, which isn't included.
  • Small niche addon; may not appeal to players who prefer immediate access to healing.
🎯 Is This For You?
For players who use the Wounds mod and want a more immersive, progression-based approach to healing. Skip if you prefer convenience or don't use Wounds.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you have the base Wounds mod installed first, as this addon won't work without it.
  • Since it's ESL flagged, you can safely add it to your load order without worrying about slot limits.
  • Look for the new book in world locations—exploration is key to unlocking Treat Wounds.

📊 Mod Details

Game
Skyrim Mods
Author
CinamonPizza
Version
1.4
Downloads
406,300
Endorsements
182
Category
Gameplay
Created
2/1/2025
Updated
2/23/2025

🔧 How to Install Skyrim Mods

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