Coherent Fight Reactions - Anti and Dynamic Friendly Fire
🟡 Updated this year⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 34 Combat mods in this game by downloads
📋 About This Mod
Breakdown:
The mod uses several aspects to eliminate friendly fire (for all actors) but also ensures that you (the player) can't exploit the system against Neutral NPCs. Non-invasive implementation as it is handled entirely on the SKSE. The esl-fied esp only overrides the CurrentFollowerFaction record to note the new relations with new factions in this mod.
- Player Allies Unity
Often, non-vanilla companions don't use the vanilla follower faction (e.g., Inigo). Even current companions don't recognize each other as allies in combat. Finally, the player's summons, and companion summons, are basically "Frenemies". A slight sneeze in their direction and an unwanted battle commences. Worse, because actor base records for NPCs like Dremora tend to "help no one", when summoned they only care about their summoner, and won't help the entire team.
This mod remedies all these problems: Current followers recognize each other as allies; those not in the vanilla follower faction are placed in the "CFRs_PlayerAlliesFaction" which is allied to the player and the player's current followers. They will now also help each other in combat (the reference actor's assistance level, not actor base, is set to 2 if it's not).
- Reasonable Neutrals Identification
Reasonable definition = An actor that only attacks enemies or only attacks when provoked (aka Aggression level <= 1).
If a neutral actor is about to be hit by another (and they aren't hostile to each other), if the aggressor is the player (or the player's teammate), and friendly fire is off, and the victim NPC is "Reasonable", they are placed in the "CFRs_PlayerFriendsFaction" and no damage is dealt to them. if vice-versa, they are removed from the faction, and damage is dealt as normal.
If the aggressor is another neutral NPC, they are placed in the CFRs Neutrals' faction and will act as friends temporarily. Since this is 99% likely to be a combat situation, they are removed from it some moments after combat ends to ensure stray hits don't cause aggro.
- Dynamic Friendly Fire Toggle
If the player goes into sneak mode outside combat, friendly fire is switched on (CFRs_FriendlyFire_Off = 0; this is a global value). This allows you to damage non-hostiles on purpose and begin combat against them. In combat, the plugin switches off friendly fire (against non-hostile actors). The SKSE INI file allows you to switch off this dynamic system. In which case, you'd have to manually toggle the global value (e.g., console command - CFRs_FriendlyFire_Off set to 1). A new update now allows you to toggle the dynamic s
Coherent Fight Reactions is a Skyrim combat mod that eliminates friendly fire incidents using SKSE. With 308 endorsements and 30,282 downloads, it's a popular fix for a common frustration. Last updated May 2026, it offers a straightforward solution for players tired of accidental hits on allies.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 308 endorsements and over 30k downloads
- Directly addresses a common annoyance in Skyrim combat
- SKSE-based, likely stable and efficient
⚠️ Cons
- Requires SKSE, so not for vanilla purists
- May conflict with other combat mods that alter hit detection
- Limited to fixing friendly fire—no other combat enhancements
For Skyrim players who are tired of accidentally hitting followers or allies in the heat of battle. If you use mods that add more NPCs or complex combat, this is a must-have. Skip if you play without followers or don't mind friendly fire.
💡 Beginner Tips
- Make sure you have the latest SKSE version for your Skyrim edition (SE/AE) before installing.
- If you use a mod manager like Vortex or MO2, let it handle the file placement to avoid overwriting issues.
- Test with a follower in a safe area to confirm friendly fire is disabled before diving into combat.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Kenny Leone
- Version
- 4.6
- Downloads
- 30,282
- Endorsements
- 308
- Category
- Combat
- Created
- 8/2/2025
- Updated
- 5/27/2026
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