Cached Recursive Directory Walk

⭐ ⭐ (744 endorsements) 📥 8,047 downloads 📌 v1.1.4 📅 7/25/2026
🟡 Updated this year

By Raxuti3333 · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/3/2026 📅 Created: 7/25/2026
⚠️ Install Order · 6 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗
6📦 SKSE Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 9.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #184 of 206 Patches mods in this game by downloads

📋 About This Mod

Cached Recursive Directory Walk

Usage:

When you start the game you will get a popup asking if you want to generate the cache. If you haven't generated a cache or installed new mods you need to press "Yes" and let CRDW generate the cache. Next time you launch the game you can press "No" to skip the cache generation.

Common pitfalls:

Tools like FNIS/Nemesis/Pandora/Bodyslide all create files into the Data\ which means you need to regenerate the cache after running these tools.

If you disable the Popup remember to re-generate the cache.

Benchmark:

Specs Ryzen 1600, 16gb DDR4, 1TB NVME SSD on Windows 10 with Mo2.

My modded skyrim instance has 409 811 loose files. Where 269 315 are sound files.

For the benchmark i started the game ten times with and without CRDW.

Before measuring the time i started the game just once to let Windows have it own caches warm to lower the variance between runs.

without CRDW with the average time being: 3:38m with ±2s

with CRDW caching: 36s with ±10s

What your takeaway from these results should be. If you have alot of loose files espescially sound files the startups might be shortened significantly. For me sound files make up 66% of my files as i use mods like DBVO which add a lot of loose sound files. These are twice as expensive to register for the engine as other files.

Mo2 and Vortex user might also experience divergence in results as Mo2 adds a measurable overhead to some Win API calls that the engine does during the walk. Thus Mo2 users should experience a larger benefit than Vortex users.

CRDW isn't a magic solution if you don't have many loose files this mod will not do anything for you.

Installing CRDW:

Install like any other mod with a mod manager.

For manual install just drop CRDW.dll and CRDW.ini into Data\SKSE\Plugins

How CRDW works:

When you run Skyrim the game walks trough the directories listed below and registers all the files in them.

CRDW hooks the function responcible for the directory walk and saves the results(filepath and size) into the .cache file.

The next time Skyrim starts up CRDW opens the cache and reads the results of the cached walk directly to Skyrim skiping the walk.

Skyrim also preforms a sound file registration during the walk. This sound file registrations preforms a seperate query of the file which CDRW also speeds up.

Directories Skyrim walks trough before game starts:

Data\Textures

Data\Meshes

Data\Interface

Data\Music

Data\Sound

Data\Scripts

Data\Strings

Data\Grass

The ESP, ESM, ESL, BSA and BA2 lookups are not cached by this m

🤖 AI-enhanced — based on mod data

Cached Recursive Directory Walk (CRDW) is a Skyrim SKSE plugin that caches the game's recursive directory walk, significantly reducing startup times for modded setups with many loose files. It hooks the directory walk function and saves results to a cache file, with a benchmark showing startup time reduced from 3:38 to 36 seconds on a heavily modded instance. Ideal for users with thousands of loose files, especially sound files.

✨ Key Features

Hooks the engine's directory walk function and caches file paths and sizes to a .cache file.
On first launch, prompts to generate the cache; subsequent launches can skip generation.
Benchmark on a modded Skyrim instance with 409,811 loose files (66% sound) reduced startup from 3:38 to 36 seconds.
Works with both MO2 and Vortex, with MO2 users seeing a larger benefit due to overhead.
Install via mod manager or manually drop CRDW.dll and CRDW.ini into Data/SKSE/Plugins.

📊 Pros & Cons

✅ Pros

  • Massive startup time reduction for heavy mod lists—benchmark shows 3:38 down to 36 seconds.
  • Simple install: just drop two files into SKSE/Plugins or use your mod manager.
  • Community-trusted with 744 endorsements and 8,047 downloads.

⚠️ Cons

  • Only helps if you have tons of loose files—if your mod list is light, you'll see zero benefit.
  • Requires SKSE and a mod manager for best results; manual install is possible but less convenient.
  • Cache needs regenerating whenever you add or remove mods, so you'll have to remember to say 'Yes' on those launches.
🎯 Is This For You?
For Skyrim modders with heavily modded setups—especially those using sound mods like DBVO that add thousands of loose files—who are tired of staring at loading screens. If you have a modest mod list with few loose files, skip this; it won't do anything for you.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • After installing new mods, always launch the game once and press 'Yes' to regenerate the cache—otherwise you'll miss out on the speed boost.
  • If you're using MO2, make sure CRDW is installed as a mod and enabled, not just dropped into the Data folder manually.
  • For best results, keep your loose files organized—the mod caches file paths, so a clean mod order helps avoid cache bloat.

📊 Mod Details

Game
Skyrim Mods
Author
Raxuti3333
Version
1.1.4
Downloads
8,047
Endorsements
744
Category
Patches
Created
7/25/2026
Updated
8/3/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Skyrim Mods

Download from Nexus.

📖 Full step-by-step install guide for Skyrim →

Visit the official mod page for specific installation instructions for this mod.

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