Blowing in the Wind Lite (moveable lanterns with Base Object Swapper)
⚪ Last updated 2023⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #76 of 166 Immersion mods in this game by downloads
📋 About This Mod
A very simple mod utilising the meshes made by sialivi for their inspired by the classic mod Blowing in the Wind SSE. I made this mod because I like my Skyrim vanilla and compatible, and I feel newer sign and lanterns mods do too much and are annoying to manage in larger load orders.
The classic mod Blowing in the Wind makes ALL (store and inn) signs in the game moveable. The signs are made moveable by simply editing the mesh files. The original mod also makes hanging vanilla lanterns moveable by replacing the respective references in the game world with the moveable lantern meshes inside of an .esp file. This means that any mod adding new (vanilla) lanterns would need to be manually patched.
My mod as an attempt to make all patches obsolete by using Base Object Swapper to change the base object of the lantern. Any new mod (like Bruma, or Wyrmstooth, or any house mods you download) adding vanilla lanterns should immediately make use of the moveable mesh, without the need for patching. By using Base Object Swapper world space edits are reduced to 0.
What you need (to do):
- Download and install Base Object Swapper
- Download and install both main files. The mod is standalone, no other requirements except for Base Object Swapper.
- If you also used Blowing in the Wind SSE in the past, be sure to disable and patches/esp files during installation. The whole reason for my mod is that patches are redundant ;)
- If you want moving signs in the wind, then you need to use either the signs from Blowing in the Wind SSE or another similar mod! My mod only touches one lantern record.
Here is what my mod does:
- Created a new moveable lantern mesh that moves in the wind. In other words, the new .esp you will be using consists of literally 1 record. I also removed all world space edits to the signs that were done in the original mod; they were unneeded and highly subjective and made things less compatible. By removing all world space edits there are no compatibility issues whatsoever with other mods.
- Flagged my version of Blowing in the Wind SSE.esp as esl, saving you a plugin slot.
- Added the file Blowing in the Wind Lite__extension_SWAP.ini which is used by Base Object Swapper to swap out the static vanilla lantern (0x02D847) for the moveable lantern mesh (0x000800). That .ini looks something like this:
;MoveableLantern01a
0x02D847~Skyrim.esm|0x000800~Blowing in the Wind Lite.esp
Bugs:
- My mod makes literally ALL lanterns with candles moveable, also those placed on tables or placed on the floor. In theory, those kind of lanterns are also replaced with 'hanging' lanterns. This means that factually the new lanterns are 'hanging' on the table, and when they collide with something (bow attack, shout) they make the same swinging motion as the hanging la
This mod makes all lanterns in Skyrim sway with the wind using Base Object Swapper, requiring no world space edits. It's a lightweight alternative to the original Blowing in the Wind, ideal for players who want immersive wind effects without compatibility headaches.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 1,604 endorsements and 193k downloads
- No world space edits means fewer conflicts with other location mods
- Lightweight approach keeps your load order clean
⚠️ Cons
- Requires Base Object Swapper, so you'll need to grab that dependency first
- Only affects lanterns—other wind-reactive objects aren't included
- Last updated in 2023, so it might not be fully tested with the latest Skyrim patches
For Skyrim players who want subtle, immersive wind effects on lanterns without overhauling their whole game. Perfect if you're already using Base Object Swapper and want a lightweight alternative to the full Blowing in the Wind. Skip if you want more dramatic wind physics or don't want to manage extra dependencies.
💡 Beginner Tips
- Make sure you have Base Object Swapper installed and enabled before adding this mod.
- Use a mod manager like Vortex or MO2 to handle the installation and load order automatically.
- If you're also using other mods that edit lanterns, place this mod lower in your load order to ensure its changes apply.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- bientje
- Version
- 1.6
- Downloads
- 193,808
- Endorsements
- 1,604
- Category
- Immersion
- Created
- 1/2/2022
- Updated
- 1/28/2023
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