Better Fortify Magic Skill Enchantments
⚪ Last updated 2022⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 70 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
NOW WITH FOMOD INSTALLER.
Better Fortify Alteration, Conjuration, Destruction, Illusion and Restoration Enchantments, and Fortify MagicSkill and Magic Regeneration Enchantments too - ESP Flagged as ESL so it doesn't take a spot in your load order. Optional version that decreases dual cast cost and increases dual cast effectiveness too.
Want to do a pure mage playthrough, but sick and tired of the stock Fortify Destruction, etc. enchantments and DON'T want 200 non-mage based enchantments and enchanted items that some total enchantment overhaul provides? Look no further, this is what you need.
This mod will help balance the underpowered spells in the game, especially closer to the end of the game where as a mage you end up spamming a spell over and over. You won't get one shot one kill with this, it just beefs up your spells along with reducing casting cost (and increasing magicka regen as well with half of them) via the ten modified enchantments.
WHAT THIS MOD DOES
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[]These changes are made with as few edits as possible of base game assets, no scripts, and will be seen throughout Skyrim in enchanted items you find and purchase. To learn them simply find or purchase items with the enchantments you want and disenchant them. You will find I have placed 5 minor rings in the Whiterun Jarl's Mage's office on his desk next to the soul gem holder. You can also purchase robes with some of the enchantments from the mage, and disenchant those to get you started. See pictures. 10 changed Enchantment Magic Effects in all. Enchantments can be placed on Armor, Robes and Jewelry in vanilla game.
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[]The "(mag)% more effective part" breaks down as follows: Alteration = duration, Conjuration = duration, Destruction = magnitude, Illusion = magnitude, Restoration = magnitude.
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]These changes will effect some unique items in the game as well, even though the item description doesn't reflect them (the Arch-mage Robes for instance, and a few others. Basically if they use these base enchantments then the uniques will inherit the changes. I noticed a few items in
📊 Mod Details
- Game
- Skyrim Mods
- Author
- ItsAlways710
- Version
- 1.2
- Downloads
- 3,899
- Endorsements
- 171
- Category
- Magic - Spells & Enchantments
- Created
- 8/31/2021
- Updated
- 1/17/2022
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