Attributes - SPECIAL Points
⚪ Last updated 2023⚠️ Install Order · 5 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #82 of 131 Gameplay mods in this game by downloads
📋 About This Mod
This mod adds Character Attributes into the game, like Strength and Intelligence, based off the SPECIAL system from Fallout.
One of the things Skyrim is sorely lacking that is present in other Bethesda games is Attributes. Physical character strengths or flaws that you can't overcome. These forced you to specialize, to pick a character and a playstyle and stick with it, and therefore roleplay the character. This mod adds them back in, changing the damage you do and receive depending on your attributes, as well as preventing the player character from leveling up skills beyond a certain threshold unless they have a high enough relevant attribute. This is based of SPECIAL points for Fallout New Vegas, with most of the same features and restrictions.
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[]Strength: Your physical prowess. Effects the amount of damage you do with Melee Weapons and Bows (-30% to +15%), your Carry Weight (-80 to +100), as well as the One Handed, Two Handed and Archery skills. If the weight of your weapons and shield are too high compared to your strength, you will also suffer damage penalties.
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]Perception: Your ability to focus on technical tasks and notice incoming attacks. Gives a random chance to take half damage with high Perception, and take double with low, as well as the Alchemy, Lockpicking and Enchanting skills.[]Endurance: Your ability to endure hardship and pain. Effects the amount of physical damage you receive (-30% to +15%), as well as the Block, Heavy Armor and Smithing skills. If the weight of your armor is too high compared to your endurance, you will also suffer movement speed penalties.
[]Charisma: Your ability to persuade and manipulate others. Effects buy prices (+20% to -25%), sell prices (-20% to +25%), as well as the Speech, Illusion and Conjuration skills.
[]Intelligence: Your academic capabilities. Effects the Magicka cost to cast spells (-30% to +15%), as well as the Alteration, Destruction and Restoration skills.
[]Agility: Your dexterity and grace. Effects your speed (-12% to +15%) and jump height (-25% to +65%), as well as the Light Armor, Pickpocket and Sneak skills.
[]Luck: Your fortune or misfortune. Effects the chance you have to inflict critical hits (-4% to +5%), and all skills slightly.
Attributes, like SPECIAL in Fallout, go from one to ten. You have forty attribute points to spread around by default, via the MCM. Each attribute has a cap, above which its skills improve at one quarter the rate. The skill cap is calculated as follows.
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[]Attribute Cap = Primary Attribute10 + Luck2 + 10.
This means that a character with 6 Strength and 2 Luck can only raise their One Handed skill to a maximum of 74, before the amount of exp needed increases drastically. The multipliers can be altered in the MCM menu, as can the total number of attribute points you have. This skill cap system can be disabled via the MCM also. This cap can be bypassed by tra
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[]Attribute Cap = Primary Attribute10 + Luck2 + 10.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- Gothos25
- Version
- 2.0.0
- Downloads
- 4,659
- Endorsements
- 74
- Category
- Gameplay
- Created
- 11/13/2022
- Updated
- 4/29/2023
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