Apocalypse - Silmane's Spell Sentinel Auto Dispel

⭐ ⭐ (170 endorsements) 📥 3,991 downloads 📌 v1.2.1 📅 5/22/2025
🟡 Updated this year

By Enai Siaion · Patches

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/24/2025 📅 Created: 5/22/2025
⚠️ Install Order · 5 steps
1🛠️ SKSE64 — Skyrim Script Extender 64 Download ↗
2🔧 USSEP — Unofficial Skyrim Special Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗
4🧩 Address Library — Address Library for SKSE Plugins Download ↗
5🔧 SSE Engine Fixes — SSE Engine Fixes Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #52 of 197 Patches mods in this game by downloads

📋 About This Mod

Updates Ocato's Recital Auto Dispel so it also dispels Silmane's Spell Sentinel, Medora's Memory, and optionally all vanilla Flesh spells.Includes an optional plugin to auto dispel Odin's Ocato's Spell Trigger.

Overview

This is an update to Saend's Ocato's Recital - Auto Dispel that not only ESPFE-flags the plugin, but also extends the exit combat script to affect Medora's Memory and Silmane's Spell Sentinel's auto-casts as of Apocalypse v10. 1, and optionally dispel each of the vanilla Flesh spells. This does mean that the original mod is not necessary for my update to function, however I recommend giving the original mod a download and endorse for its work.

Vanilla Flesh spell dispels upon leaving combat is intended to deal with Vokrii's Ocato's Preparation auto casting your "best" known Flesh spell and cases where an "inferior" Flesh spell is manually casted after Dragonhide expires, but Vokrii is not a hard requirement for this to work. If you want to keep Flesh spells going even after combat, you can pick the "Apocalypse-only" option in the FOMOD to get script files without the Flesh spell dispel loop.

A separate plugin to dispel Odin's Ocato's Spell Trigger auto casts upon leaving combat is available in the FOMOD. This plugin is not compatible with mods that touch OST's spell record out of the box, though forwarding/combining changes shouldn't be a problem.

Technical Details

Earlier releases of Apocalypse v10+ had loop counter retention issues due to MM and SSS sharing the same auto-cast script with Ocato's Recital; these have since been addressed in Apocalypse itself by zeroing out the loop counter in-between auto-casts. My approach for avoiding that issue was to assign separate loop counters for MM and SSS, as below:

Event OnEffectStart(Actor akTarget, Actor akCaster)

Spell TheSpell

Int sss = 0

While i < WB_AlterationMetamagic_OcatosRecital_FormList. GetSize()

TheSpell = WB_AlterationMetamagic_OcatosRecital_FormList. GetAt(i) as Spell

akCaster. DispelSpell(TheSpell)

While mm < WB_AlterationMetamagic_MedorasMysteries_FormList. GetSize()

TheSpell = WB_AlterationMetamagic_MedorasMysteries_FormList. GetAt(mm) as Spell

akCaster. DispelSpell(TheSpell)

While sss < WB_AlterationMetamagic_SilmanesSpellSentinel_FormList. GetSize()

TheSpell = WB_AlterationMetamagic_SilmanesSpellSentinel_FormList. GetAt(sss) as Spell

akCaster. DispelSpell(TheSpell)

Another approach would be to simply call 0 for the GetAt() function if the auto-cast cap is strictly left to 1:

Event OnEffectStart(Actor akTarget, Actor akCaster)

Spell TriggerSpell = ODN_Alt_Metamagic_FormList_OcatosTrigger. GetAt(0) as Spell

akCaster. DispelSpell(TriggerSpell)

Neither of these met

📊 Mod Details

Game
Skyrim Mods
Author
Enai Siaion
Version
1.2.1
Downloads
3,991
Endorsements
170
Category
Patches
Created
5/22/2025
Updated
11/24/2025

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