Andrealletius' Papyrus Functions
🟢 Updated this month⚠️ Install Order · 7 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.2% endorsement rate
- ✅ Updated 15 days after the latest game patch — actively maintained
- 🏆 #19 of 35 Modders Resources mods in this game by downloads
📋 About This Mod
Description
As MrowrPurr started doing a YouTube tutorial series on SKSE DLL development, I decided to dip my toes into it.
This resource is a collection of new native papyrus functions, achieved through the power of SKSE and CommonLibSSE NG.
For users: it doesn't actually do anything on its own, but it may be required for some mods that use any of its functions.
This plugin supports version 1. 6+ of SkyrimSE up to version 1. 7. 104.
The functions
If you wish to use any of the following functions in a script, you'll need to use the line:
Import ANDR_PapyrusFunctions
You can find a list of the functions here.
Requirements
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[]SKSE64[/]
[]Address Library for SKSE Plugins[/]
Github Link
A: This doesn't actually use an ESP.
Q: Is this compatible on a existing save?
A: It should work yes.
Q: Will you make a patch for X?
A: Maybe eventually, but not right now.
Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.
Q: Will you port this to <insert other version of Skyrim>?
A: It requires SKSE and won't work on any platform that doesn't support SKSE.
Q: I have this cool idea. <insert idea> Will you add this?
A: Maybe. If I like it and doesn't take too much time/effort.
Q: Does this work on Skyrim 1. 6+, aka "Anniversary Edition"?
A: As far as I know, it should. I'm still on SE 1. 5. 97 myself so I don't know for sure. Apparently it still doesn't work with AE. I don't know why. If anyone could help me solve this, please do, as I'm baffled as to why. It should work for AE now.
A modder's resource adding new native Papyrus functions to Skyrim Special Edition via SKSE and CommonLibSSE NG. With 4,142 endorsements and 1.9 million downloads, it's a widely-used toolkit for script modders. Last updated July 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust – 4,142 endorsements and 1.9M downloads show this is a go-to resource
- Actively maintained – last updated July 2026, so it's current with the game
- Essential for script modders – expands what you can do with Papyrus
⚠️ Cons
- Not for players – this is a modder's resource, so no direct gameplay impact
- Requires SKSE and CommonLibSSE NG – you need those dependencies installed
For Skyrim mod authors who want to push Papyrus scripting further. If you're a player looking for gameplay changes, skip this – it's a toolkit, not a content mod.
💡 Beginner Tips
- Make sure you have SKSE installed correctly – it's required for this resource to work.
- If you're a mod author, check the documentation on the mod page for the full list of new functions.
- Use a mod manager to install this – it's a resource, so it needs to be placed in the right folders.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- AndrealletiusVIII
- Version
- 1.9.0
- Downloads
- 2,006,258
- Endorsements
- 4,229
- Category
- Modders Resources
- Created
- 2/18/2023
- Updated
- 9/4/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Skyrim Mods
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Visit the official mod page for specific installation instructions for this mod.
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