ADXP I MCO CathedralKnight Greatsword (SCAR 2.0 NPC specific animations)
⚪ Last updated 2024⚠️ Install Order · 6 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (12 images)
🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #92 of 119 Animation mods in this game by downloads
📋 About This Mod
Animated Features:
Make NPCs smarter and more varied in combat!This is all precisely controlled by SCAR 2. 0, not simply random animation
1. Diversified attacks, NPCs don't just use one set of attacks, but have a variety of starting animations,Make enemy attacks variable and unpredictable
2. Direction judgment, NPC will judge the position of the player in their own, if you to both sides to avoid his attack, he will still launch the corresponding direction of the special attack on you, instead of turning around and then attack
3. Multiple distance attacks, NPC will make a long distance attack when the player tries to leave his attack range.
Installation:
Install the new version of SCAR on gifhub and install the animation
This animation affects all enemies using 2hm(Level 20 and above), it does not affect the player, it's an NPC only animation
Does not conflict with LothricKnight Greatsword and can be used at the same time
Full demo video
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If you want to support me
patreon OR aifadian
This mod adds SCAR 2.0 NPC-specific animations for Cathedral Knight Greatsword enemies, inspired by Dark Souls 3. It enables enemies to respond to attacks from various distances and directions, including attacking you if you flank them. A niche animation overhaul for Skyrim combat enthusiasts, with 201 endorsements and 60,708 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 201 endorsements and over 60k downloads
- Brings Dark Souls 3-style enemy behavior to Skyrim, making combat more dynamic
- Specifically designed for SCAR 2.0, so it integrates with that framework
⚠️ Cons
- Requires SCAR 2.0 and likely other dependencies (like MCO) to work, which adds setup complexity
- Only affects Cathedral Knight Greatsword enemies, so it's a narrow niche
- Potential compatibility issues with other animation mods that alter the same enemies
For Skyrim players who want more challenging and reactive enemy combat, especially those who enjoy Dark Souls-inspired mechanics. If you're already using SCAR 2.0 and MCO, this is a must-have. Skip if you prefer vanilla combat or don't want to deal with animation framework dependencies.
💡 Beginner Tips
- Make sure you have SCAR 2.0 and its requirements (like MCO) installed before adding this mod, or the animations won't work.
- Use a mod manager like MO2 to easily manage the file structure and avoid overwriting other animation mods.
- Check the mod's posts section for any compatibility patches or load order recommendations.
📊 Mod Details
- Game
- Skyrim Mods
- Author
- black
- Version
- 1.0
- Downloads
- 60,708
- Endorsements
- 201
- Category
- Animation
- Created
- 5/25/2024
- Updated
- 5/25/2024
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