Withe01 MagicArts
⚪ Last updated 2014⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 29 Combat mods in this game by downloads
📋 About This Mod
==================================================== Withe01 MagicArts Vanilla(Old name "Withe01_Weapon_Battlemage") by Withe01 ver 3. 01 ==================================================== -Introduction- This MOD adds special magic "Magic arts."
If you do power attack , you will cast spell. Just like "Bloodskal blade" of dragonborn. Please refer to "3. Magic Arts" for details.
And some battle staves are added. These are the same forms as the staves of vanilla, dwanguard and dragonborn.
- Required-
- SKSE
- Dragonborn is unnecessary.
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- 1. Manual
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- If you do specific action that was set up by MCM, you will cast MagicArts.
- The action is as follows.
Neutral Power Attack Sprint Attack : Required "Critical Charge(One-handed)" or "Great Critical Charge(Two-handed)". Forward Power Attack Right Power Attack Back Power Attack Left Power Attack Bash : It will perform, if you continue pushing a bash button. Not "Power Bash". It will become impossible if you get a perk "Power Bash". As an exception, if you have equipped the shield, it can use.
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- 2. MCM
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- General
- Enable Config : "Enable" : You can use MagicArts. "Disable" : You cannot use MagicArts.
- Friendly Fire Config : "Enable" : You can take a damage to your followers. "Disable" : You cannot take a damage to your followers. This is effective only in three elements that Shine, Wind, Soul and Blood.
- Cost Type Config : The cost consumed when you use "MagicArts" is set up. Default "Magicka".
Damage Config All : Damage of "MagicArts" is adjusted. Shine : Shine element's damage is adjusted. Default 2. 0. Wind : Wind element's damage is adjusted. Default 2. 0. Soul : Soul element's damage is adjusted. Default 2. 0. Blood : Blood element's damage is adjusted. Default 2. 0.
Depending Skill Config Shine : The selected skill influences a damage. If specific perk is acquired, a damage will increase. Specific perk are "Novice of Restoration" etc or "Novice of Destruction" etc. Wind : The selected skill influences a damage. If specific perk is acquired, a damage will penetrate armor-rating. Specific perk are "Novice of Alteration" etc , "Novice of Destruction" etc, "Armsman" or &
Withe01 MagicArts is a combat mod that lets you cast spells by performing power attacks, similar to the Bloodskal Blade from Dragonborn. It's a simple, lightweight addition for players who want a unique magic-melee hybrid playstyle. With 581 endorsements and 16,980 downloads, it has a modest following, though it hasn't been updated since 2014.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 581 endorsements and nearly 17k downloads.
- Simple concept that adds a fun twist to combat without overhauling the game.
- Works with any weapon, so you can mix magic and melee seamlessly.
⚠️ Cons
- Last updated in 2014 — may be incompatible with current Skyrim versions or DLC.
- No detailed instructions or compatibility notes provided by the author.
- Only one mechanic (power attack spellcasting) — might feel limited for some players.
For Skyrim players who want a fresh combat twist without a full overhaul. If you enjoy hybrid builds and like the Bloodskal Blade's gimmick, this mod is for you. Skip if you're looking for extensive spell packs or deep combat changes.
💡 Beginner Tips
- Make sure you have the Dragonborn DLC installed, as the mod references its mechanics.
- Test the mod with a simple power attack on a dummy to see the spell effect before using it in combat.
- If you use a mod manager, install manually by dropping the files into your Data folder to avoid conflicts.
📊 Mod Details
- Game
- Skyrim LE Mods
- Author
- Withe01
- Version
- 3.01
- Downloads
- 16,980
- Endorsements
- 581
- Category
- Combat
- Created
- 8/7/2013
- Updated
- 5/7/2014
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