Spell Chaining (Spell Combos V2)
⚪ Last updated 2014⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #21 of 21 Magic - Gameplay mods in this game by downloads
📋 About This Mod
SPELL CHAINING
Spell Chaining gives you the ability to trigger devastating effects based on the combination of charged destruction spells you throw at your target. You can also absorb your charged spells to give yourself beneficial buffs in combat (elemental resistance, faster movement, etc). Note that this requires my Spell Charging Framework mod.
This is a complete overhaul of my old Spell Combos mod. Essentially version 2. 0 of that mod, its design and architecture are drastically different so I figured I’d make a new page instead (sorry v1 fans).
q7P_MuRVDbo Brodual featured my mod! Check it out!
Announcement:
Changes to v2. 053
- []Added new options in MCM: Enable/Disable Spell Absorption, Configure Absorb Key[/] []Fixed bug wherein changing the block key does not work[/] []New Spell Chains coming in the next update![/] []Special note: In my playtesting, when I updated from v2. 050, the MCM did not show up even while waiting; I added a duplicate of the MCM for Spell Chaining to make it appear, so there might be a chance you'd have two Spell Chaining menus[/] []GUYS, I ACCIDENTALLY LEFT THE TESTING LINES IN THIS RELEASE! I'LL FIX IT IMMEDIATELY, BUT DON'T GET THIS VERSION! SO SORRY![/] []Reuploaded v2. 053 without the testing lines; mod should work properly now (thanks to XsyousX123 for giving me the heads up)[/]
- []Charge a Destruction spell and hit the enemy with it to store a charge into the enemy; you can keep storing charges as long as it’s the same element [/] []Hit the same enemy with a different charged element; if the sum of your target’s charges reach the minimum charge requirement, you’ll trigger a Spell Chain [/]
Spell Chaining (Spell Combos V2) is a magic gameplay mod for Skyrim that lets you combine charged destruction spells to trigger devastating effects or absorb them for combat buffs. With 3,797 endorsements and 89,937 downloads, it's a well-received mod, though it hasn't been updated since 2014.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 3,797 endorsements and nearly 90k downloads.
- Adds a fresh layer of strategy to destruction magic, rewarding creative spell combinations.
- Absorbing spells for buffs gives you a defensive option, making combat more versatile.
⚠️ Cons
- Last updated in 2014 — may have compatibility issues with newer Skyrim versions or mods.
- Requires charged destruction spells, so it's useless for non-magic builds.
For Skyrim mages who want to spice up destruction magic with combo mechanics and tactical buffs. Perfect for players who enjoy experimenting with spell loadouts. Skip if you prefer straightforward spellcasting or play non-magic characters.
💡 Beginner Tips
- Test spell combos on weak enemies first to learn which combinations trigger the most devastating effects.
- Use the absorb mechanic when low on health or magicka to turn charged spells into a survival tool.
- If you use other magic overhaul mods, check load order to ensure Spell Chaining works as intended.
📊 Mod Details
- Game
- Skyrim LE Mods
- Author
- Leron9999
- Version
- v2.053
- Downloads
- 89,937
- Endorsements
- 3,797
- Category
- Magic - Gameplay
- Created
- 8/19/2014
- Updated
- 9/23/2014
🔧 How to Install Skyrim LE Mods
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