Lost Magic
⚪ Last updated 2013⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 110 Magic - Spells & Enchantments mods in this game by downloads
📋 About This Mod
Do you want more spells? You\'re lucky, here is Part 2! jMOmAEL4BpY _____________________________________________________________________ INSTALLATION Just put LostMagic.esp, LostMagic.bsa and LostMagic.bsl into your \\Steam\\SteamApps\\common\\skyrim\\Data folder and you\'re ready to play. _____________________________________________________________________ NEW SPELLS: A detailed guide on how to use each spell has been added as article and seperate text file. Here is a basic description of each spell. DESTRUCTION: Lightbeam: A ray of light. Does additional fire damage to undead. (10 damage to health and magicka + 5 firedamage to undead) Ice Shards: a volley of razor sharp icicles (50 frost damage) Gust: a gust of wind blowing away anyone in it\'s path (no damage) Quake: let the earth tremble under your feet (no damage) Gauldur\'s Might: strike with pure magic. No wizard can control so much power completely. (damage 150 health 75 stamina, 75 magicka per second) NEW Plasmabolt: A bolt of ectoplasm dealing 30 damage and reduce magic resistance RESTORATION: Cleanse Body: get rid of any disease and poison you have contracted Rejuvenation: Restore all your health, stamina and magicka. Takes a long time to cast. Mystic Aura: Incoming spells cannot get a hold of you, making them last only for 1 second. Blood Curse: Manipulate the blood of your victim, rendering him unable to control his body while draining 10 health per second for 20 seconds. ILLUSION: Night Eye: can see much better in the dark Shadow Form: Blend in with the shadows, making you harder to see or hit. Effect gets stronger in darker areas. (20% - 60% chance to avoid damage and 10 - 30 increased sneak, the value depends on the lightlevel) Twisted Words: Mages are unable to pronounce their incantations, leaving them unable to preform their magic. Steal Knowledge: Equip the same spells as your target for 30 seconds. Petrify: Petrify a target for 45 seconds. In this period the target cannot move or be moved. Illusion ends when target recieves damage. WARNING (see BUGS) ALTERATION: Starlight: summon a bright star to light up your way Waterwalking: you\'re able to walk on water while casting this spell Slime: Cover enemies in slime, slowing them down for a while. (reduce speed by 75% and stamina regen by 50%) Break Armor: Break the armor of your enemy, reducing it\'s ability to absorb damage. Doesn\'t work on weak armors like fur. Doesn\'t work on unarmored people, creatures and falmers (because they are creatures even though they do wear armor). Conjuration: Summon Plague: Summon a pack of Skeevers for 60 seconds. You can summon Skeever up to 0. 3 times your conjuration skill, so e.g. someone with a level 60 of conjuration can summon 18 Skeevers. Bug Swarm: a swarm that does 15 poison damage per second Bee Swarm: a swarm of bees that does 35 poison damage per second and has a small chance to para
Lost Magic adds a new college wizard named Frand in the Arcaneum who sells forgotten spells to players. This mod is for Skyrim players seeking new magical abilities and a bit of lore. With 2,630 endorsements and 55,775 downloads, it's a popular choice, though it hasn't been updated since 2013.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community favorite with 2,630 endorsements and over 55k downloads.
- Adds lore-friendly content that fits the College of Winterhold setting.
- Simple concept: buy new spells from a new NPC—no complex quests.
⚠️ Cons
- Last updated in 2013—may have compatibility issues with current Skyrim versions.
- Requires you to find Frand in the Arcaneum, which might be easy to miss.
For Skyrim players who want to expand their spellbook with new, lore-friendly magic. If you're a mage character looking for fresh spells without overhauling the game, this is a good pick. Skip if you want major gameplay changes or if you're playing on a newer Skyrim version where mods might break.
💡 Beginner Tips
- After installing, head to the Arcaneum in the College of Winterhold to find Frand.
- Make sure you have enough gold—spells might be pricey, so save up before visiting.
- If you're using a mod manager, let it handle the installation to avoid manual file placement errors.
📊 Mod Details
- Game
- Skyrim LE Mods
- Author
- Syfor
- Version
- V6
- Downloads
- 55,775
- Endorsements
- 2,630
- Category
- Magic - Spells & Enchantments
- Created
- 8/20/2012
- Updated
- 2/6/2013
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