Lost Magic Part2

⭐ ⭐ (661 endorsements) 📥 9,980 downloads 📌 v1 📅 6/11/2013
⚪ Last updated 2013

By Syfor · Magic - Spells & Enchantments

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/11/2013 📅 Created: 6/11/2013
⚠️ Install Order · 3 steps
1🛠️ SKSE — Skyrim Script Extender Download ↗
2🔧 USLEEP — Unofficial Skyrim Legendary Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 101 Magic - Spells & Enchantments mods in this game by downloads

📋 About This Mod

If you like this mod, you should defenitely take a look at part 1: Part 1 --------------------------------------------------- Introduction --------------------------------------------------- An old Arch-Mage of the college of Winterhold called Magor has returned. Though he was presumed dead for a few ages, he re-emerged in a new form. In those years he has collected and discovered a whole range of new spells he\'s willing to share, if you can afford it. ---------------------------------------------------- Short Decsiption ---------------------------------------------------- This is the second part of the Lost Magic spell packs. These mods aim to bring new usefull and above all balanced spells to Skyrim. All of the spells added by this mod can be bought from a new spell vendor called Magor who resides on the second floor of the Hall of Countenance at the College of Winterhold. You can also find the spell-tomes scattered around Skyrim as loot. ---------------------------------------------------- Installation ---------------------------------------------------- Extract the LostMagicPart2. 7zip folder and place all the files in you steam/steamapps/common/skyrim/data folder. ---------------------------------------------------- Spells ---------------------------------------------------- All spells can be bought from Magor or found as loot throughout Skyrim Restoration: 1. Wall of Magnus: create an impenetrable wall around you Alteration: 1. Crystal Spikes: Let razor-sharp spikes crystalise from the ground to impale and trap your enemies 2. Poison thorns: A toxic plant that covers the ground and poisons anyone who walks past it. Destruction: 1. Storm Cloud: A slow but powerfull cloud of thunder 2. Boulder Blast: Launch a giant boulder at your enemies 3. Flash: A bright flash of light that stuns anyone near the explosion for a few seconds and sets undead on fire 4. Solar Burst: An explosion as bright as the sun blinds anyone within a huge radius and sets undead on fire Illusion: 1. Trance: While casting, your enemy is oblivious to anything you do (including cutting him with your sword) 2. Reflect: Trick your enmies in hurting themselves when they deal damage to you 3. Corrupt Shadow: Trick your enemy into fighting his own shadow 4. Shadow Army: Gather the shadows of all your enemies and turn them into an invincible army Conjuration: 1. Conjure Ghostblade : Summon a ghostly blade to fight for you 2. Conjure Ghostbattleaxe: Summon a ghostly axe to fight for you 3. Conjure Ghostbow: Summon a ghostly bow to fight for you ---------------------------------------------------- Merchant ---------------------------------------------------- Magor can be found on the second floor of the hall of countenence of the College of Wintehold. He usually sits next to the arcane enchanter or in the chamber right of it near the diner table. If you cannot find him open the console, type: \"help Magor\" and then use

🤖 AI-enhanced — based on mod data

Lost Magic Part2 adds a new Arch-Mage NPC named Magor to Skyrim's College of Winterhold, who offers a range of new spells he has collected. This mod is for players seeking additional spell variety and a new character interaction. With 661 endorsements and nearly 10k downloads, it has a modest following, though it hasn't been updated since 2013.

✨ Key Features

Adds a new Arch-Mage NPC named Magor to the College of Winterhold.
Introduces a collection of new spells discovered by Magor.
Provides a quest-like interaction with the returning Arch-Mage.

📊 Pros & Cons

✅ Pros

  • Community-tested with 661 endorsements and nearly 10k downloads.
  • Adds a fresh NPC to the College of Winterhold, giving lore-friendly content.
  • Expands spell variety for magic-focused characters.

⚠️ Cons

  • Last updated in 2013 — may be incompatible with current Skyrim versions and DLC.
  • No detailed spell list or installation instructions provided by the author.
  • Requires the original Lost Magic mod? Not stated, so potential dependency issues.
🎯 Is This For You?
For Skyrim players who enjoy discovering new spells and interacting with new NPCs in the College of Winterhold. If you're a magic user looking for more variety and don't mind older mods, this could be a nice addition. Skip if you want modern, actively maintained content or if you're playing Special Edition without compatibility patches.
📦 Install:Easy· Under 5 minutes

💡 Beginner Tips

  • Check if you have the original Lost Magic mod installed; if not, this may not work as intended.
  • Since the mod is from 2013, test it on a clean save to avoid conflicts with newer mods.
  • Use a mod manager like Vortex or Mod Organizer 2 to easily enable/disable and manage load order.

📊 Mod Details

Game
Skyrim LE Mods
Author
Syfor
Version
1
Downloads
9,980
Endorsements
661
Category
Magic - Spells & Enchantments
Created
6/11/2013
Updated
6/11/2013

🔧 How to Install Skyrim LE Mods

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