Following Mercer - A Thieves Guild Quest

⭐ ⭐⭐ (1,464 endorsements) 📥 23,894 downloads 📌 v2.4 📅 1/15/2013
⚪ Last updated 2021

By rubypele · Quests and Adventures

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/9/2021 📅 Created: 1/15/2013
⚠️ Install Order · 3 steps
1🛠️ SKSE — Skyrim Script Extender Download ↗
2🔧 USLEEP — Unofficial Skyrim Legendary Edition Patch Download ↗
3🖥️ SkyUI — SkyUI (MCM framework) Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #13 of 51 Quests and Adventures mods in this game by downloads

📋 About This Mod

TG SPOILERS AHEAD!

So, what did Mercer do with all the stuff he took from the vault? I thought it'd be fun to track it down, so I made this mod.

DESCRIPTION

Two new quests will lead you through 9 new dungeons; 5 large and 4 small in a variety of styles, containing enough loot to make up for those 25 years of profit that Mercer stole.

The quests are started by reading a note (Old Note) on Mercer's desk in his hidden basement in Riftweald Manor. (By the Grey Fox bust and the plans to take the Eyes of the Falmer.) As it says in the quest journal, I recommend waiting until after you've done your thing with Bryn and Karliah before checking out the new dungeon.

I've gotten a lot of questions about the adult content. The adult content warning is only because the rules state that "a file that includes or expands upon the graphic violence in the game" must be tagged as adult. There is no more adult content present than in vanilla Skyrim! The file is ONLY tagged as adult because of the wording of the Nexus rules, NOT because I added anything adult. In other words, the adult rating is a carryover of the game's rating, not a rating of anything I created.

Locations are:

Irknthamz, the Reach, between Druadach Redoubt and Deep Folk Crossing.

Bonestrewn Cave, Eastmarch, just under Bonestrewn Crest.

Fort Blackmoor, Whiterun, between Silent Hills and Dustman's Cairn.

Aalto Mine, the Rift, one entrance just north of Shor's Watchtower, and another on the south side of Northwind Summit.

Barrow Cove, Haafingar, farthest NW corner, on the beach.

Bullseye Cave, Falkreath, N of Twilight Sepulchre.

Sunken Ruin, Morthal, N of the town, near Falion's night-time hangout.

Duarknd Mine, the Pale, on the NW coast of an island just west of Yngvild.

Ngalft, Winterhold, on the beach by the glaciers, E of Snow Veil Sanctum.

INSTALLATION

Just drop followingmercer.esp and followingmercer.bsa into your Skyrim/Data folder. Activate the .esp using the mod manager of your choice.

This is my first mod. I know very little about programming and the like, only what I recall from a 101 type course over a decade ago. I'm teaching myself, basically. Any sort of constructive criticism or tips or whatever would be greatly appreciated.

Thanks for checking out my little mod! I love you guys!

HINTS & HELP

Having trouble finding keys? Here are the locations (obviously, SPOILERS!):

In Irknthamz:

Key to Deep Lab: on the middle dresser in the middle of the three identical suites. The door is unlocked. The dresser is lit up and has a gem next to the key, both sitting on a little mat on top of the metal dresser.

Two Keys to progress through the lab: One is in the large room with spiders and

🤖 AI-enhanced — based on mod data

Following Mercer is a quest mod for Skyrim that adds a new adventure to track down the loot Mercer Frey stashed in hideouts across Skyrim after the Thieves Guild questline. It offers a narrative continuation for players who want more Thieves Guild content. With 1,464 endorsements and regular updates, it's a well-received addition.

✨ Key Features

Adds a new quest to track down Mercer's stolen goods from his various hideouts.
Continues the Thieves Guild storyline with a focus on Mercer's aftermath.
Requires the Thieves Guild questline to be completed, as it contains spoilers.

📊 Pros & Cons

✅ Pros

  • Community favorite with 1,464 endorsements and 23,894 downloads.
  • Fills a narrative gap for Thieves Guild fans wanting more after the main quest.
  • Last updated in 2021, showing active maintenance.

⚠️ Cons

  • Only adds one quest, so may feel short for players expecting a large expansion.
  • Requires completing the Thieves Guild questline, locking out early-game players.
  • Potential conflicts with mods that alter Mercer's hideouts or Thieves Guild quests.
🎯 Is This For You?
For Skyrim players who love the Thieves Guild and want a new quest that ties up loose ends about Mercer's loot. Perfect for completionists who've finished the main Thieves Guild line and crave more heist-style content. Skip if you're not interested in Thieves Guild lore or want a major quest expansion.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure you've completed the Thieves Guild questline before starting this mod to avoid spoilers.
  • Use a mod manager like Vortex or Mod Organizer 2 to easily install and uninstall the mod.
  • Check your load order to ensure this mod loads after any other Thieves Guild overhauls.

📊 Mod Details

Game
Skyrim LE Mods
Author
rubypele
Version
2.4
Downloads
23,894
Endorsements
1,464
Category
Quests and Adventures
Created
1/15/2013
Updated
5/9/2021

🔧 How to Install Skyrim LE Mods

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